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General Tabletop Discussion
*Pathfinder & Starfinder
Rule of the Three (1st of May)
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<blockquote data-quote="ExploderWizard" data-source="post: 5897251" data-attributes="member: 66434"><p><span style="color: white">The problem with including feats or other mechanical enhancement choices either a la carte or in packaged themes is that the building mini-game will become dominant and we will have yet another edition that is all about what the characters <em>can</em> do rather than one that is about the adventures. </span></p><p> </p><p><span style="color: white">We already have two editions in a row focused on optimizing special snowflakes through a mechanical toolbox of fiddly bits. </span></p><p> </p><p>Just to provide any sort of variety and to maintain the concept of archetypes there will be choices that will be far superior to others all inhabiting the same pool of resources however they are named. </p><p> </p><p>If the system somehow manages to make each and every choice of equal value you still have a whole party of MPCs (my precious characters). Lets take a look at something basic and innocent such as weapon focus. </p><p> </p><p>It starts out as an innocent bit of mechanical flavor granting a +1 to hit with a favorite toy. Suddenly the prospect of NOT using that toy seems almost criminal. If situations pop up where your favorite weapon can't be used then the DM is out to get you and is not being fair. </p><p> </p><p>Before you know it flying creatures will suddenly find it impossible to fly and chew gum at the same time because a special snowflake melee crybaby cries foul at strafing attacks. Seriously why adapt to the hazards of an upredictable dangerous environment when its SO much easier to make the world conform to your strengths. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p> </p><p>Themes, backgrounds, and whatnots should be for characterization fluff only. Once you throw mechanical benefits in you get hordes of MPCs hyper-fixated on themselves and what they are getting next instead of whats going on campaign wise.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5897251, member: 66434"] [COLOR=white]The problem with including feats or other mechanical enhancement choices either a la carte or in packaged themes is that the building mini-game will become dominant and we will have yet another edition that is all about what the characters [I]can[/I] do rather than one that is about the adventures. [/COLOR] [COLOR=white]We already have two editions in a row focused on optimizing special snowflakes through a mechanical toolbox of fiddly bits. [/COLOR] Just to provide any sort of variety and to maintain the concept of archetypes there will be choices that will be far superior to others all inhabiting the same pool of resources however they are named. If the system somehow manages to make each and every choice of equal value you still have a whole party of MPCs (my precious characters). Lets take a look at something basic and innocent such as weapon focus. It starts out as an innocent bit of mechanical flavor granting a +1 to hit with a favorite toy. Suddenly the prospect of NOT using that toy seems almost criminal. If situations pop up where your favorite weapon can't be used then the DM is out to get you and is not being fair. Before you know it flying creatures will suddenly find it impossible to fly and chew gum at the same time because a special snowflake melee crybaby cries foul at strafing attacks. Seriously why adapt to the hazards of an upredictable dangerous environment when its SO much easier to make the world conform to your strengths. :hmm: Themes, backgrounds, and whatnots should be for characterization fluff only. Once you throw mechanical benefits in you get hordes of MPCs hyper-fixated on themselves and what they are getting next instead of whats going on campaign wise. [/QUOTE]
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