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General Tabletop Discussion
*Pathfinder & Starfinder
Rule of the Three (1st of May)
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<blockquote data-quote="ExploderWizard" data-source="post: 5898203" data-attributes="member: 66434"><p>This is in part, a problem. </p><p> </p><p>When decisions made during the build process become more important than the ones made in actual play the rules have become the game. </p><p> </p><p>When customizing , it is natural to want to optimize. Most often this means focus and specialization. With so many resources dedicated to doing a particular thing, it is again, quite natural to want to get as much use out of that thing as possible. </p><p> </p><p>This typically makes a PC into a hammer and every challenge looks like a nail. </p><p> </p><p>Instead of thinking about the in-game situation and possible courses of action everything is reduced to : how do I use X here? </p><p> </p><p>Of course the PCs are all different. A party might consist of a sledge, a ballpeen, a tackhammer, and a rubber mallet. All are constructed to do their thing very well but when its time to act they all just whack away at the mechanics.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5898203, member: 66434"] This is in part, a problem. When decisions made during the build process become more important than the ones made in actual play the rules have become the game. When customizing , it is natural to want to optimize. Most often this means focus and specialization. With so many resources dedicated to doing a particular thing, it is again, quite natural to want to get as much use out of that thing as possible. This typically makes a PC into a hammer and every challenge looks like a nail. Instead of thinking about the in-game situation and possible courses of action everything is reduced to : how do I use X here? Of course the PCs are all different. A party might consist of a sledge, a ballpeen, a tackhammer, and a rubber mallet. All are constructed to do their thing very well but when its time to act they all just whack away at the mechanics. [/QUOTE]
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Rule of the Three (1st of May)
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