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General Tabletop Discussion
*Pathfinder & Starfinder
Rule of the Three (1st of May)
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<blockquote data-quote="ExploderWizard" data-source="post: 5898293" data-attributes="member: 66434"><p>I don't much care for skills to be inflexibly joined at the hip to a stat. Lets use the intimidate example. There are various forms of intimidation. A professor might intellectually intimidate a student based on INT. A thug might use STR, and a mobster might use CHA. </p><p> </p><p>Other skills can be variable as well. Take climbing for instance. Pulling your weight up a rope seems STR based alright but scampering up a tree through the branches might be more DEX based. </p><p> </p><p>The escape skill? Could be STR based to break your chains, DEX based to wriggle free of a sloppily tied knot, or even INT to figure out how to use limited resources to get a cell open (I'm thinking of Sean Connery in 'The Rock' here). </p><p> </p><p>Flexibility in this regard to adapt the mechanics to the reality of the situation IMHO makes for better flowing play than rigid stat/skill mapping. It also has the side effect of making skills more useful and applicable in more than certain proscribed situations. </p><p> </p><p>And frankly if "coming up with justifications for the DM to allow you use the thing you're good at in a wide array of situations" means actually describing what is happening in the game world then sign me up! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5898293, member: 66434"] I don't much care for skills to be inflexibly joined at the hip to a stat. Lets use the intimidate example. There are various forms of intimidation. A professor might intellectually intimidate a student based on INT. A thug might use STR, and a mobster might use CHA. Other skills can be variable as well. Take climbing for instance. Pulling your weight up a rope seems STR based alright but scampering up a tree through the branches might be more DEX based. The escape skill? Could be STR based to break your chains, DEX based to wriggle free of a sloppily tied knot, or even INT to figure out how to use limited resources to get a cell open (I'm thinking of Sean Connery in 'The Rock' here). Flexibility in this regard to adapt the mechanics to the reality of the situation IMHO makes for better flowing play than rigid stat/skill mapping. It also has the side effect of making skills more useful and applicable in more than certain proscribed situations. And frankly if "coming up with justifications for the DM to allow you use the thing you're good at in a wide array of situations" means actually describing what is happening in the game world then sign me up! :) [/QUOTE]
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Rule of the Three (1st of May)
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