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Rule of the Three (1st of May)
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<blockquote data-quote="Lanefan" data-source="post: 5898918" data-attributes="member: 29398"><p>This is kinda responding to both you and [MENTION=70707]dkyle[/MENTION] but all the quotes are yours.</p><p>You can roleplay in D&D too, and the scope is pretty much limited only by your imagination.</p><p></p><p>True, also by trial and error. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So much of this all depends on the DM in one regard: a less-than-stellar DM needs the rules to deliver that understanding in part because he cannot, or will not. A better DM can and does deliver that understanding, helped by the rules perhaps but not always.</p><p></p><p>Oh, don't get me wrong - the rules aid and abet the players too. But are they a shared language, or just a series of limits? Are they the foundation to build on, or the walls to hold things in?</p><p></p><p>To some extent I think you're going to see those effects regardless of how rules heavy or rules light the game is.</p><p></p><p>We may be coming at this from different perspevtives in another way as well: campaign length. If a campaign's only intended to last for a year and go from levels 1-30 in that time then yes, every aid to learning how the world works needs to be brought to bear ASAP. But if the campaign is open-ended then you've all the time in the world to learn how things work; and that's how I run.</p><p></p><p>Where to me, one is roleplaying and one is roll-playing; and the wheels come off the discussion at about that point... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>OK, I see what you mean here.</p><p></p><p>Of course, the DM could forego any roll at all and just have the "little rat" react in its own character... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This is not the first time I've heard good things about Harn - one of these days I'll have to look further into it.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5898918, member: 29398"] This is kinda responding to both you and [MENTION=70707]dkyle[/MENTION] but all the quotes are yours. You can roleplay in D&D too, and the scope is pretty much limited only by your imagination. True, also by trial and error. :) So much of this all depends on the DM in one regard: a less-than-stellar DM needs the rules to deliver that understanding in part because he cannot, or will not. A better DM can and does deliver that understanding, helped by the rules perhaps but not always. Oh, don't get me wrong - the rules aid and abet the players too. But are they a shared language, or just a series of limits? Are they the foundation to build on, or the walls to hold things in? To some extent I think you're going to see those effects regardless of how rules heavy or rules light the game is. We may be coming at this from different perspevtives in another way as well: campaign length. If a campaign's only intended to last for a year and go from levels 1-30 in that time then yes, every aid to learning how the world works needs to be brought to bear ASAP. But if the campaign is open-ended then you've all the time in the world to learn how things work; and that's how I run. Where to me, one is roleplaying and one is roll-playing; and the wheels come off the discussion at about that point... :) OK, I see what you mean here. Of course, the DM could forego any roll at all and just have the "little rat" react in its own character... :) This is not the first time I've heard good things about Harn - one of these days I'll have to look further into it. Lanefan [/QUOTE]
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