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Rule-of-Three: 01/24/12
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<blockquote data-quote="Primal" data-source="post: 5792392" data-attributes="member: 30678"><p>I'm absolutely rooting for keeping 4E-style keywords and damage types in 5E/D&DNext; it's a simple and elegant way to deal with mechanical synergies (e.g. feats interacting with powers), and I also like that they might make slashing/piercing/bludgeoning damage types (again). However, I hope that certain weapons might belong to two categories; for example, while axes most definitely are slashing weapons, they're also high impact weapons. While I hope that prof. bonus will also remain (as an option, if nothing else), I'd rather see damage type(s) and keywords playing a bigger role than damage dice/attack bonus in balancing weapons. For instance, your battle axe would cause either bludgeoning *and* slashing damage, and therefore ignore through the skeleton's "Resist 5 slashing and piercing" ability (or however it will work in the final rules).</p><p></p><p>I also hope they will return to 3E crits; I don't think rolling and adding up 5d12+3d6+68 is any easier than doing (3d12+36) X3 damage in 3E/PF. It would also eliminate "ghetto crits" and bring back more lethality to combats, IMHO.</p></blockquote><p></p>
[QUOTE="Primal, post: 5792392, member: 30678"] I'm absolutely rooting for keeping 4E-style keywords and damage types in 5E/D&DNext; it's a simple and elegant way to deal with mechanical synergies (e.g. feats interacting with powers), and I also like that they might make slashing/piercing/bludgeoning damage types (again). However, I hope that certain weapons might belong to two categories; for example, while axes most definitely are slashing weapons, they're also high impact weapons. While I hope that prof. bonus will also remain (as an option, if nothing else), I'd rather see damage type(s) and keywords playing a bigger role than damage dice/attack bonus in balancing weapons. For instance, your battle axe would cause either bludgeoning *and* slashing damage, and therefore ignore through the skeleton's "Resist 5 slashing and piercing" ability (or however it will work in the final rules). I also hope they will return to 3E crits; I don't think rolling and adding up 5d12+3d6+68 is any easier than doing (3d12+36) X3 damage in 3E/PF. It would also eliminate "ghetto crits" and bring back more lethality to combats, IMHO. [/QUOTE]
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Rule-of-Three: 01/24/12
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