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Rule-of-Three: 01/31/12
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<blockquote data-quote="Ainamacar" data-source="post: 5802050" data-attributes="member: 70709"><p>That looks like a sober-minded assessment of the strengths and weaknesses of powers, and the challenges facing a skill system. If it had been a post on EN World, I'd have XPed it.</p><p></p><p>I especially appreciated the part on psychological effects of powers. For some people giving a few specific options gives them enough structure to explore freely. For others it suggests the limits of what is possible. The same issue exists with rules-light or non-existent non-combat rules. For some people that lack suggests total freedom, while for others it suggests that the game can't be used to do it. From my perspective it doesn't matter whether one type of player is "better" than another because both *exist* and a game as big as D&D needs to deal with it.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 5802050, member: 70709"] That looks like a sober-minded assessment of the strengths and weaknesses of powers, and the challenges facing a skill system. If it had been a post on EN World, I'd have XPed it. I especially appreciated the part on psychological effects of powers. For some people giving a few specific options gives them enough structure to explore freely. For others it suggests the limits of what is possible. The same issue exists with rules-light or non-existent non-combat rules. For some people that lack suggests total freedom, while for others it suggests that the game can't be used to do it. From my perspective it doesn't matter whether one type of player is "better" than another because both *exist* and a game as big as D&D needs to deal with it. [/QUOTE]
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