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General Tabletop Discussion
*Pathfinder & Starfinder
Rule-of-Three: 02/28/2011
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<blockquote data-quote="mneme" data-source="post: 5479539" data-attributes="member: 59248"><p>To be fair, Versitile Expertise (for classes that use a separate implement and weapon) is actually more or less reasonable. My Avenger who uses an Executioner's Axe, for instance, has no reason to look at any other Expertise feat--the Axe feat is pointless for two handed axes anyway (what's up with that? Why do they keep giving axes the same features over and over again, such that most axe buffs aren't useful for most axe users? Sure, ok, with the right feats, your waraxe is almost as good as my EAxe (at paragon level)--but how is that anything but a slap in the face to axe using non-ranger strikers?), and getting a +1/tier on the rare Implement attack I make is worthwhile.</p><p></p><p>OTOH, there's plenty of room for a choice of (because it's much better if it's customization, rather than a free gift for specific classes without any customizing properties) Holy Symbol + Choice of Weapon Expertise feats -- particularly as there are three classes that use that combo (Paladins, PH Clerics, Avengers) by default. </p><p></p><p>Ok, so the not-just-a-weapon expertise feats categories that are interesting are:</p><p> Light blades, used as weapon and implement (sorcerers, warlocks, swordmages, monks)</p><p> Heavy Blades, used as weapon and implement (swordmages, monks)</p><p> Any weapon used as weapon and implement (assassin, monk)</p><p> Ki Focus (as implement) and chosen Weapon (as weapon) (assassin and monk).</p><p> Ki Focus (as implement) and Any weapon (as weapon) (assassin and monk, weaponmaster)</p><p> Holy Symbol and choice of weapon</p><p> Breath Weapon (or other racial attack) and choice of weapon/implement (this rapidly gets too complicated, so while it's interesting as an option, it's probably better to make expertise for specific racials worthwhile as a separate feat with its own secondary benefit)</p><p> Totem and Choice of weapon</p><p> Tome Expertise</p><p> Something to cover Bards and Artificers (who might very well want a weapon, an implement, and a ranged weapon, and will often want to maintain 2/3).</p></blockquote><p></p>
[QUOTE="mneme, post: 5479539, member: 59248"] To be fair, Versitile Expertise (for classes that use a separate implement and weapon) is actually more or less reasonable. My Avenger who uses an Executioner's Axe, for instance, has no reason to look at any other Expertise feat--the Axe feat is pointless for two handed axes anyway (what's up with that? Why do they keep giving axes the same features over and over again, such that most axe buffs aren't useful for most axe users? Sure, ok, with the right feats, your waraxe is almost as good as my EAxe (at paragon level)--but how is that anything but a slap in the face to axe using non-ranger strikers?), and getting a +1/tier on the rare Implement attack I make is worthwhile. OTOH, there's plenty of room for a choice of (because it's much better if it's customization, rather than a free gift for specific classes without any customizing properties) Holy Symbol + Choice of Weapon Expertise feats -- particularly as there are three classes that use that combo (Paladins, PH Clerics, Avengers) by default. Ok, so the not-just-a-weapon expertise feats categories that are interesting are: Light blades, used as weapon and implement (sorcerers, warlocks, swordmages, monks) Heavy Blades, used as weapon and implement (swordmages, monks) Any weapon used as weapon and implement (assassin, monk) Ki Focus (as implement) and chosen Weapon (as weapon) (assassin and monk). Ki Focus (as implement) and Any weapon (as weapon) (assassin and monk, weaponmaster) Holy Symbol and choice of weapon Breath Weapon (or other racial attack) and choice of weapon/implement (this rapidly gets too complicated, so while it's interesting as an option, it's probably better to make expertise for specific racials worthwhile as a separate feat with its own secondary benefit) Totem and Choice of weapon Tome Expertise Something to cover Bards and Artificers (who might very well want a weapon, an implement, and a ranged weapon, and will often want to maintain 2/3). [/QUOTE]
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