Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule-of-Three: 03-27-12
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwinBahamut" data-source="post: 5863025" data-attributes="member: 32536"><p>Darn it, I liked many previous Rule of Threes, but this one is making me nervous again... Why did he have to go imply that they're considering even dropping the "solo" designation for solo monsters. Does changing a perfectly fine name really benefit anything?</p><p></p><p>Anyways, if they want to create interesting solo monsters, they need to take a look at how they are handled in many videogames. Games like the Monster Hunter series (and its many knock-offs) are all about fighting giant enemies who can single-handedly challenge a whole group, and the way they are handled in those games can offer many lessons to the developers. Similarly for something like the game Resonance of Fate, which has a great "part" system that lets you slowly wear away a powerful foe's strength as you break off its weapons and armor. Or they could just use the classic idea of a solo monster essentially being a whole group of independent sub-units that move together and each have their own HP totals and ability to take actions. </p><p></p><p>Or maybe they can just change their entire approach to negative conditions and how they affect both PCs and monsters. "Save or suck" is not the only option, after all.</p><p></p><p>Also, I'm not exactly excited by the game mechanics implied in that conversation about class levels. It sounds too much like 3E for my tastes, and I refuse to agree with praise for the potential of a multiclassing system that is so well known for being completely broken and useless.</p><p></p><p>I'd like to see the return of lines, but that whole discussion of cones and such just confused me... If you are not even tracking the position of characters to such a precision that you need a grid, then how do you even differentiate cones, blasts, lines, or anything else? Don't those very terms mandate some degree of grid play? I don't get it at all.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5863025, member: 32536"] Darn it, I liked many previous Rule of Threes, but this one is making me nervous again... Why did he have to go imply that they're considering even dropping the "solo" designation for solo monsters. Does changing a perfectly fine name really benefit anything? Anyways, if they want to create interesting solo monsters, they need to take a look at how they are handled in many videogames. Games like the Monster Hunter series (and its many knock-offs) are all about fighting giant enemies who can single-handedly challenge a whole group, and the way they are handled in those games can offer many lessons to the developers. Similarly for something like the game Resonance of Fate, which has a great "part" system that lets you slowly wear away a powerful foe's strength as you break off its weapons and armor. Or they could just use the classic idea of a solo monster essentially being a whole group of independent sub-units that move together and each have their own HP totals and ability to take actions. Or maybe they can just change their entire approach to negative conditions and how they affect both PCs and monsters. "Save or suck" is not the only option, after all. Also, I'm not exactly excited by the game mechanics implied in that conversation about class levels. It sounds too much like 3E for my tastes, and I refuse to agree with praise for the potential of a multiclassing system that is so well known for being completely broken and useless. I'd like to see the return of lines, but that whole discussion of cones and such just confused me... If you are not even tracking the position of characters to such a precision that you need a grid, then how do you even differentiate cones, blasts, lines, or anything else? Don't those very terms mandate some degree of grid play? I don't get it at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule-of-Three: 03-27-12
Top