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Rule-of-Three: 03-27-12
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5863442" data-attributes="member: 5143"><p>I agree with this to a point. The math has to stay relatively balanced.</p><p></p><p>For instance, if 5th level spells do 5d6 points of damage and 9th level spells do 20d6 points of damage then being able to cast 5th level spells at 20th level is next to useless. In almost every version of D&D, if you wasted your action of something that was less than half as effective as what the person beside you did on their action, it was a waste of time and effort.</p><p></p><p>So, I agree, you shouldn't be as good. But having that 10 levels of wizard should provide some sort of synergy that means you aren't horrible. Maybe instead of being able to cast 9th level spells you can use your spell slots to increase the damage from your melee attacks. Which somewhat balances out the damage you lost by losing 10 levels of fighter. Plus, you get the ability to use the utility of your spells as well, making you more versatile but not more powerful.</p><p></p><p>To me, multiclassing should always give you MORE powers at the expense of less powerful abilities. But once again, not so little power that you can no longer provide value to your party.</p><p></p><p>It's a very difficult balance to maintain. And, IMHO, nearly impossible to pull off correctly. Which is why the news that 3.5e multiclassing is back in its entirety doesn't fill me with hope.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5863442, member: 5143"] I agree with this to a point. The math has to stay relatively balanced. For instance, if 5th level spells do 5d6 points of damage and 9th level spells do 20d6 points of damage then being able to cast 5th level spells at 20th level is next to useless. In almost every version of D&D, if you wasted your action of something that was less than half as effective as what the person beside you did on their action, it was a waste of time and effort. So, I agree, you shouldn't be as good. But having that 10 levels of wizard should provide some sort of synergy that means you aren't horrible. Maybe instead of being able to cast 9th level spells you can use your spell slots to increase the damage from your melee attacks. Which somewhat balances out the damage you lost by losing 10 levels of fighter. Plus, you get the ability to use the utility of your spells as well, making you more versatile but not more powerful. To me, multiclassing should always give you MORE powers at the expense of less powerful abilities. But once again, not so little power that you can no longer provide value to your party. It's a very difficult balance to maintain. And, IMHO, nearly impossible to pull off correctly. Which is why the news that 3.5e multiclassing is back in its entirety doesn't fill me with hope. [/QUOTE]
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Rule-of-Three: 03-27-12
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