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Rule-of-Three: 03-27-12
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<blockquote data-quote="Crazy Jerome" data-source="post: 5863539" data-attributes="member: 54877"><p>Had a long reply here, that the system ate. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Short version:</p><p> </p><p>Basic/AD&D worked on power issues. The fi/mu was neither at half, not at max (barring some wonky stuff at early levels and racial caps). </p><p> </p><p>To replicate in a 3E/4E multiclassing mix, treat <strong>most</strong> power as a level thing, but <strong>most</strong> breadth as a class thing. Then put in "class power options" to compensate. (The equivalent picks for breadth already exists as feats, skills, etc.)</p><p> </p><p>For example, a single-class wizard at 20th level gets the full breadth (i.e. number of spells, options) of a 20th level wizard. By default he get maybe about 12th level power of a wizard. However, he also has around 8 "wizard power option" picks over those 20th levels that bumps his wizard power to 20th level. For convenience, you have a column or two on the class charts with these baked in, but also separately for multiclassing. Every class has something like this.</p><p> </p><p>Then a fighter/wizard 10/10 is a 20th level character that gets the breadth of a 10th level fighter and a 10th level wizard. Those options have the power of about a 12th level wizard and fighter (based strictly on level). He also has about 4 class power option picks each for fighter and wizard. With these, he can get that power up to around 16th level wizard and fighter. </p><p> </p><p>The numbers might need tweaking a bit, but the idea is consistent with what has worked in the past, but a smoother progression (no goofy stuff at 1st level) and also able to support the concept of power being in the slot, not in low-level spells scaling by "caster level" or the like.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5863539, member: 54877"] Had a long reply here, that the system ate. :erm: Short version: Basic/AD&D worked on power issues. The fi/mu was neither at half, not at max (barring some wonky stuff at early levels and racial caps). To replicate in a 3E/4E multiclassing mix, treat [B]most[/B] power as a level thing, but [B]most[/B] breadth as a class thing. Then put in "class power options" to compensate. (The equivalent picks for breadth already exists as feats, skills, etc.) For example, a single-class wizard at 20th level gets the full breadth (i.e. number of spells, options) of a 20th level wizard. By default he get maybe about 12th level power of a wizard. However, he also has around 8 "wizard power option" picks over those 20th levels that bumps his wizard power to 20th level. For convenience, you have a column or two on the class charts with these baked in, but also separately for multiclassing. Every class has something like this. Then a fighter/wizard 10/10 is a 20th level character that gets the breadth of a 10th level fighter and a 10th level wizard. Those options have the power of about a 12th level wizard and fighter (based strictly on level). He also has about 4 class power option picks each for fighter and wizard. With these, he can get that power up to around 16th level wizard and fighter. The numbers might need tweaking a bit, but the idea is consistent with what has worked in the past, but a smoother progression (no goofy stuff at 1st level) and also able to support the concept of power being in the slot, not in low-level spells scaling by "caster level" or the like. [/QUOTE]
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