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Rule-of-Three: 03-27-12
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<blockquote data-quote="Ratskinner" data-source="post: 5863702" data-attributes="member: 6688937"><p>Q1: Solo Monsters</p><p></p><p> Not much insight. Don't understand anyone's outrage here, I did not pick up any anti-4e vibe at all. </p><p></p><p>From this and several other things....I'm wondering if they aren't playing with the idea that combat encounters have some kind of "HP budget" rather than and XP or CR budget. Maybe an enemy HP and XP are the same?</p><p></p><p></p><p>Q2: Multiclassing</p><p></p><p>Even less insight, but somehow I kinda like the things they're saying. Some bizarre action economy that lets you mix spells and sword swings could be genius (it could also be disastrous.<img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" />) I just hope combat is fast, so those spells better resolve with a die roll.</p><p></p><p>My second-biggest gripe with sequential multiclassing was the front-loading of abilities, but the article didn't seem to address how they're looking at that.</p><p> </p><p>Q3: Cone and Line spells</p><p></p><p>meh. If the game doesn't come with a "zone" combat system, I'll probably be writing one in a matter of days.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5863702, member: 6688937"] Q1: Solo Monsters Not much insight. Don't understand anyone's outrage here, I did not pick up any anti-4e vibe at all. From this and several other things....I'm wondering if they aren't playing with the idea that combat encounters have some kind of "HP budget" rather than and XP or CR budget. Maybe an enemy HP and XP are the same? Q2: Multiclassing Even less insight, but somehow I kinda like the things they're saying. Some bizarre action economy that lets you mix spells and sword swings could be genius (it could also be disastrous.:uhoh:) I just hope combat is fast, so those spells better resolve with a die roll. My second-biggest gripe with sequential multiclassing was the front-loading of abilities, but the article didn't seem to address how they're looking at that. Q3: Cone and Line spells meh. If the game doesn't come with a "zone" combat system, I'll probably be writing one in a matter of days. [/QUOTE]
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