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Rule-of-Three: 03-27-12
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<blockquote data-quote="Andor" data-source="post: 5863894" data-attributes="member: 1879"><p>Sure, but you can fiddle with it to achieve desired outcomes. For example you can parallel 4es minion/normal/boss rules with how many status notches a monster has. So mooks are vunerable to instasquish effects even at full health, maybe normal monsters only have 'bloodied' and the 5e answer to solo monsters has all 4 status notches, or more. </p><p></p><p>So mook grade npcs are also vulnerable like town guardsmen, but the pcs are not mooks.</p><p></p><p>Or you can combine the two systems so a Medusa stones you at 40 hp or bloodied. </p><p></p><p>And frankly if a monster has 2500 hp, then it should be something like a walking Colossus of Rhodes or a Beaver the size of Pittsburgh and it will simply be immune to any status effect that can't disintegrate a medium sized city. </p><p></p><p>And really, if "Power word kill" is only effective against a 2500 hp beast after you have already whittled down 2460 hp from it, why are you even bothering to study magic?</p><p></p><p>Personally, for that kind of Fight-the-Trrasque epic boss battle I'd rather see (researchable) kill conditions that take multiple party members to pull off. First you whittle the Beaver of Pittburgh down to 'bloodied', then your rogue can get the venom of induction into it's blood stream, then the fighter stabs the enchanted copper spear into it's wound, then the Mage can hit it with a lightning storm while the Cleric chants the hymm of vital organ targeting.</p><p></p><p>And if you don't want that kind of epic fight, why gimp the mage, and the mage alone?</p></blockquote><p></p>
[QUOTE="Andor, post: 5863894, member: 1879"] Sure, but you can fiddle with it to achieve desired outcomes. For example you can parallel 4es minion/normal/boss rules with how many status notches a monster has. So mooks are vunerable to instasquish effects even at full health, maybe normal monsters only have 'bloodied' and the 5e answer to solo monsters has all 4 status notches, or more. So mook grade npcs are also vulnerable like town guardsmen, but the pcs are not mooks. Or you can combine the two systems so a Medusa stones you at 40 hp or bloodied. And frankly if a monster has 2500 hp, then it should be something like a walking Colossus of Rhodes or a Beaver the size of Pittsburgh and it will simply be immune to any status effect that can't disintegrate a medium sized city. And really, if "Power word kill" is only effective against a 2500 hp beast after you have already whittled down 2460 hp from it, why are you even bothering to study magic? Personally, for that kind of Fight-the-Trrasque epic boss battle I'd rather see (researchable) kill conditions that take multiple party members to pull off. First you whittle the Beaver of Pittburgh down to 'bloodied', then your rogue can get the venom of induction into it's blood stream, then the fighter stabs the enchanted copper spear into it's wound, then the Mage can hit it with a lightning storm while the Cleric chants the hymm of vital organ targeting. And if you don't want that kind of epic fight, why gimp the mage, and the mage alone? [/QUOTE]
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