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General Tabletop Discussion
*Pathfinder & Starfinder
Rule-of-Three: 03-27-12
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<blockquote data-quote="Andor" data-source="post: 5865093" data-attributes="member: 1879"><p>Heh, no one was really shocked when fire didn't hurt fire elementals. There was not a lot of guessing there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>And while you did have HP limits on some spells, there was a much smaller range of monster hp pre-3e. An ancient red dragon in AD&D had, what 88hp? Hmm, according to my AD&D DMG that ancient red would have 11 hd dice so 88 at max. Tiamat has 128, Asmodeus has 199.</p><p></p><p>In 3e the Ancient red has 660 hp and dr 20/+3. </p><p>In 4e the Ancient red has 1,390 hp, or better than 10 times what Tiamat had in AD&D.</p><p></p><p>That's a lot of whittleing to get down to the 60 hp cap of Power Word:Boom.<img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>So hopefully 5e will reign those inflated hp numbers back a bit if were going to use 1e style limiting mechanics. And I would also really like to see some sort of skill check mechanic to allow experienced and knoweldgable adventurers to take a reasonable guess at whether or not a spell will affect said beastie.</p></blockquote><p></p>
[QUOTE="Andor, post: 5865093, member: 1879"] Heh, no one was really shocked when fire didn't hurt fire elementals. There was not a lot of guessing there. :p And while you did have HP limits on some spells, there was a much smaller range of monster hp pre-3e. An ancient red dragon in AD&D had, what 88hp? Hmm, according to my AD&D DMG that ancient red would have 11 hd dice so 88 at max. Tiamat has 128, Asmodeus has 199. In 3e the Ancient red has 660 hp and dr 20/+3. In 4e the Ancient red has 1,390 hp, or better than 10 times what Tiamat had in AD&D. That's a lot of whittleing to get down to the 60 hp cap of Power Word:Boom.:hmm: So hopefully 5e will reign those inflated hp numbers back a bit if were going to use 1e style limiting mechanics. And I would also really like to see some sort of skill check mechanic to allow experienced and knoweldgable adventurers to take a reasonable guess at whether or not a spell will affect said beastie. [/QUOTE]
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Rule-of-Three: 03-27-12
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