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Rule-of-Three: 03-27-12
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<blockquote data-quote="Fanaelialae" data-source="post: 5865410" data-attributes="member: 53980"><p>20d6 is "only" 140 points of damage per round (dpr) before accuracy is factored in (which I'd guess is most likely to be around 66%). So let's assume that accuracy, and weapons and static bonuses cancel each other out such that the rogue has 140 dpr.</p><p></p><p>4e creatures were designed to last around 4 rounds, but many people seem to consider that too long so let's assume the average (level-equivalent) DDN creature has enough hp to last 3 rounds. That maximum level creature would have around 420 hp.</p><p></p><p>However, that's assuming that the rogue doesn't have a bit of striker built in, meaning that he deals higher than average damage (at 20d6 per round, I wouldn't call that a stretch). Hence, let's say that what a non-striker can kill in 3 rounds a striker can kill in 2. As a result you'd end up with a creature with 280 hp at max level.</p><p></p><p>Admittedly not as low as 1e, but significantly lower than 3e or 4e.</p><p></p><p>Speaking for myself, however, I think it's far more important that they get a healthy ratio and progression between hp and damage, rather than aiming for some arbitrary quantity thereof. As long as the math works well, I don't especially care whether the numbers are big or small.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5865410, member: 53980"] 20d6 is "only" 140 points of damage per round (dpr) before accuracy is factored in (which I'd guess is most likely to be around 66%). So let's assume that accuracy, and weapons and static bonuses cancel each other out such that the rogue has 140 dpr. 4e creatures were designed to last around 4 rounds, but many people seem to consider that too long so let's assume the average (level-equivalent) DDN creature has enough hp to last 3 rounds. That maximum level creature would have around 420 hp. However, that's assuming that the rogue doesn't have a bit of striker built in, meaning that he deals higher than average damage (at 20d6 per round, I wouldn't call that a stretch). Hence, let's say that what a non-striker can kill in 3 rounds a striker can kill in 2. As a result you'd end up with a creature with 280 hp at max level. Admittedly not as low as 1e, but significantly lower than 3e or 4e. Speaking for myself, however, I think it's far more important that they get a healthy ratio and progression between hp and damage, rather than aiming for some arbitrary quantity thereof. As long as the math works well, I don't especially care whether the numbers are big or small. [/QUOTE]
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