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Rule of Three - 04/18/11
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<blockquote data-quote="WalterKovacs" data-source="post: 5532796" data-attributes="member: 63763"><p>It depends entirely on implementation.</p><p> </p><p>It may be something as simple as the feat that allows you to swap an encounter for power strike has, as a prerequisite, that you are a weaponmaster fighter; while the one that let's you replace power strike for a normal encounter power has a prereq of Knight or Slayer.</p><p> </p><p>It's <em>possible</em> they may erratta old fighter feats to refer to weaponmasters instead of all fighters, but a lot of powers that might have that probably reference class features only available to weaponmasters in the first place (marking, combat challenge, etc). There are some feats that have left out prerequisites, and thus end up interacting strangely with essential versions of the class, or multiclassing into the class, or hybrid version of the class, similar to feats for elves or dwarves that interact strangely with revenants/half-elves/muls/etc. [One example, there are some feats that modify elven accuracy that are available to characters that don't have it.]</p><p> </p><p>In general, going over the feat list and tightening up the requirements so you can't take something to modify a class feature you don't actually have, can be very helpful for reducing useless options in the character builder. And, going forward, they might want to make feats that are just for pre-Essential characters, so having a name for them helps in that regard (instead of having a feat that says, for example, "Prereq: Fighter that is not a Knight or Slayer", which would likely have to be errata'd should yet another type of fighter ever come out).</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5532796, member: 63763"] It depends entirely on implementation. It may be something as simple as the feat that allows you to swap an encounter for power strike has, as a prerequisite, that you are a weaponmaster fighter; while the one that let's you replace power strike for a normal encounter power has a prereq of Knight or Slayer. It's [i]possible[/i] they may erratta old fighter feats to refer to weaponmasters instead of all fighters, but a lot of powers that might have that probably reference class features only available to weaponmasters in the first place (marking, combat challenge, etc). There are some feats that have left out prerequisites, and thus end up interacting strangely with essential versions of the class, or multiclassing into the class, or hybrid version of the class, similar to feats for elves or dwarves that interact strangely with revenants/half-elves/muls/etc. [One example, there are some feats that modify elven accuracy that are available to characters that don't have it.] In general, going over the feat list and tightening up the requirements so you can't take something to modify a class feature you don't actually have, can be very helpful for reducing useless options in the character builder. And, going forward, they might want to make feats that are just for pre-Essential characters, so having a name for them helps in that regard (instead of having a feat that says, for example, "Prereq: Fighter that is not a Knight or Slayer", which would likely have to be errata'd should yet another type of fighter ever come out). [/QUOTE]
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