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Rule of Three - 04/18/11
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5533283" data-attributes="member: 82106"><p>Frankly I think they made a mistake in producing so many different classes to start with. The better overall design for 4e, ESPECIALLY considering that classes are very heavy weight in 4e, was to build variations on a fairly limited number of base classes. Obviously they've finally figured that out. Honestly it was plain as the nose on my face to me that creating 20 different classes that all required feat support and 400+ powers each plus often overlapping build concepts was the way to go from the minute I cracked the PHB1 and started reading.</p><p></p><p>I know it is jarring to have them finally adopt a rational strategy for developing the game 3 years into its run, but better late than never. I just don't CARE if my necromancer is a wizard or not as long as it can do the necromanticalistical stuff that I want it to do, lol. I understand where you're coming from and I don't dispute that people will spew and fume about it till the end of time (or at least a few months). Given that nothing WotC does ever goes without people throwing rotten eggs at them I figure they've long since concluded that they should just do what is sensible and good design and trust that a strong game will last the test of time and not worry too much about the inevitable naysayers.</p><p></p><p>And yes, I think that HotF will have plenty of mage/wizard support, as well as plenty of other stuff. Probably some strong primal themes, some divine stuff, etc. Again it probably WILL focus mainly on the 4 'base' classes plus whatever else is thematic. Makes good sense to me. </p><p></p><p>Really, it is a darn fine book. I'm getting a LOT out of it right now. That is partly because it happened to come at a point in one of my campaigns where the action was shifting to the Shadowfell and involving those themes. Still, even if it hadn't been there's a lot of good stuff to throw into the pot for darker characters and villains.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5533283, member: 82106"] Frankly I think they made a mistake in producing so many different classes to start with. The better overall design for 4e, ESPECIALLY considering that classes are very heavy weight in 4e, was to build variations on a fairly limited number of base classes. Obviously they've finally figured that out. Honestly it was plain as the nose on my face to me that creating 20 different classes that all required feat support and 400+ powers each plus often overlapping build concepts was the way to go from the minute I cracked the PHB1 and started reading. I know it is jarring to have them finally adopt a rational strategy for developing the game 3 years into its run, but better late than never. I just don't CARE if my necromancer is a wizard or not as long as it can do the necromanticalistical stuff that I want it to do, lol. I understand where you're coming from and I don't dispute that people will spew and fume about it till the end of time (or at least a few months). Given that nothing WotC does ever goes without people throwing rotten eggs at them I figure they've long since concluded that they should just do what is sensible and good design and trust that a strong game will last the test of time and not worry too much about the inevitable naysayers. And yes, I think that HotF will have plenty of mage/wizard support, as well as plenty of other stuff. Probably some strong primal themes, some divine stuff, etc. Again it probably WILL focus mainly on the 4 'base' classes plus whatever else is thematic. Makes good sense to me. Really, it is a darn fine book. I'm getting a LOT out of it right now. That is partly because it happened to come at a point in one of my campaigns where the action was shifting to the Shadowfell and involving those themes. Still, even if it hadn't been there's a lot of good stuff to throw into the pot for darker characters and villains. [/QUOTE]
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