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Rule-of-Three: 07/03/2012
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<blockquote data-quote="tlantl" data-source="post: 5960626" data-attributes="member: 55225"><p>You don't really mean to compare the worlds finest fighting machines to a tangle of kobolds or a fist full of goblins. A wizard is a hardened adventurer. Just because he slings a few spells doesn't mean he totally sucks at melee. I guess the problem is WotC's version of D&D does just that. </p><p></p><p>I did say if the penalties aren't too bad and the thing's ac isn't too high. I don't know about other DMs but I don't design encounters around the best fighter in the group I base it on the entire group. If only one character can hit something with a weapon then the encounter is too difficult. Player's shouldn't need to rely on some gimmick or special attack to beat something in combat. </p><p></p><p>I don't hold the opinion that a wizard has to be casting spells or he's not fulfilling his role. He chose to study spells as a means of gaining power, not to be a power house in a situation he shouldn't really be in anyway. </p><p></p><p></p><p>I guess from the way D&DN is being cobbled together the wizard will need those at will spells to generate enough bonus damage to matter. a dagger or two won't cut it since they don't grant the same bloated damage everyone else gets for no other reason than that is how the game determines difficulty now. It's kind of sickening that a first level fighter gets a +6 to hit and a +7 damage bonus.</p></blockquote><p></p>
[QUOTE="tlantl, post: 5960626, member: 55225"] You don't really mean to compare the worlds finest fighting machines to a tangle of kobolds or a fist full of goblins. A wizard is a hardened adventurer. Just because he slings a few spells doesn't mean he totally sucks at melee. I guess the problem is WotC's version of D&D does just that. I did say if the penalties aren't too bad and the thing's ac isn't too high. I don't know about other DMs but I don't design encounters around the best fighter in the group I base it on the entire group. If only one character can hit something with a weapon then the encounter is too difficult. Player's shouldn't need to rely on some gimmick or special attack to beat something in combat. I don't hold the opinion that a wizard has to be casting spells or he's not fulfilling his role. He chose to study spells as a means of gaining power, not to be a power house in a situation he shouldn't really be in anyway. I guess from the way D&DN is being cobbled together the wizard will need those at will spells to generate enough bonus damage to matter. a dagger or two won't cut it since they don't grant the same bloated damage everyone else gets for no other reason than that is how the game determines difficulty now. It's kind of sickening that a first level fighter gets a +6 to hit and a +7 damage bonus. [/QUOTE]
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