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Rule-of-Three: 07/03/2012
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5961938" data-attributes="member: 710"><p>I am reminded of some thing that came up in 4e "role" discussions. Instead of just having combat roles, we could also have non-combat roles.</p><p></p><p>Maybe themes could facilitate that.</p><p></p><p>You get a "combat" theme, that describes something about your fighting or magic style in combat. And a "non-combat" theme.</p><p></p><p>Of course, for some that amy not be enough, they may split up the non-combat themes in multiple aspects.</p><p></p><ul> <li data-xf-list-type="ul">Social Themes (how you interact with people, what's your place in society?)</li> <li data-xf-list-type="ul">Exploration Themes (Trapfinding, Wilderness Survival, Stealth?)</li> <li data-xf-list-type="ul">Lore Themes (What kind of stuff do you know about, how to you gain information?)</li> </ul><p></p><p></p><p>Healer could actually be a group of themes: </p><p></p><p></p><ul> <li data-xf-list-type="ul">Social: You're someone that knows how to talk with people and calm them down and endure through pain and suffering. People respect you for your talents in healing.</li> <li data-xf-list-type="ul">Exploration: You know how to find useful herbs and animals (survival), and may be able to deal with poisons and injures (survival and trapfinding). Stealth isn't your domain.</li> <li data-xf-list-type="ul">Lore: You know about biology and can identify and classify injures. You learn from other teachers and books, but you may also be able to read people.</li> <li data-xf-list-type="ul">Combat: You sooth injuries.</li> </ul><p></p><p></p><p>But that still raises the question what you do when you play themeless? An extra theme cannot be a good fighter feature if you can choose to not have themes at all. YOu certainly wouldn't want the fighter to be the only one with a theme, a rule you may have purposefully not taken because it complicated things in a way you didn't enjoy?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5961938, member: 710"] I am reminded of some thing that came up in 4e "role" discussions. Instead of just having combat roles, we could also have non-combat roles. Maybe themes could facilitate that. You get a "combat" theme, that describes something about your fighting or magic style in combat. And a "non-combat" theme. Of course, for some that amy not be enough, they may split up the non-combat themes in multiple aspects. [LIST] [*]Social Themes (how you interact with people, what's your place in society?) [*]Exploration Themes (Trapfinding, Wilderness Survival, Stealth?) [*]Lore Themes (What kind of stuff do you know about, how to you gain information?) [/LIST] Healer could actually be a group of themes: [LIST] [*]Social: You're someone that knows how to talk with people and calm them down and endure through pain and suffering. People respect you for your talents in healing. [*]Exploration: You know how to find useful herbs and animals (survival), and may be able to deal with poisons and injures (survival and trapfinding). Stealth isn't your domain. [*]Lore: You know about biology and can identify and classify injures. You learn from other teachers and books, but you may also be able to read people. [*]Combat: You sooth injuries. [/LIST] But that still raises the question what you do when you play themeless? An extra theme cannot be a good fighter feature if you can choose to not have themes at all. YOu certainly wouldn't want the fighter to be the only one with a theme, a rule you may have purposefully not taken because it complicated things in a way you didn't enjoy? [/QUOTE]
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