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Rule-of-Three: 07/10/2012
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<blockquote data-quote="dkyle" data-source="post: 5965518" data-attributes="member: 70707"><p>The approach to Daily abilities does not seem meaningfully different than previous editions. Assuming a given adventure-length only works if there are strong mechanical reasons why the party doesn't rest as early and as often as possible, and D&D has never had that. Leaving it to the DM to balance the game by constantly inventing story reasons why the party can't rest doesn't cut it. The issue is least significant in 4E because everyone has similar amounts of Daily power. Truly balancing 5E's predominantly Daily classes vs predominantly at-will classes is impossible without strong constraints on day length.</p><p></p><p>As for the adventure building rules, I hope they're more than just a simple XP budget. A given amount of XP on one encounter is inherently much more difficult and dangerous than that same XP spread out across many encounters.</p></blockquote><p></p>
[QUOTE="dkyle, post: 5965518, member: 70707"] The approach to Daily abilities does not seem meaningfully different than previous editions. Assuming a given adventure-length only works if there are strong mechanical reasons why the party doesn't rest as early and as often as possible, and D&D has never had that. Leaving it to the DM to balance the game by constantly inventing story reasons why the party can't rest doesn't cut it. The issue is least significant in 4E because everyone has similar amounts of Daily power. Truly balancing 5E's predominantly Daily classes vs predominantly at-will classes is impossible without strong constraints on day length. As for the adventure building rules, I hope they're more than just a simple XP budget. A given amount of XP on one encounter is inherently much more difficult and dangerous than that same XP spread out across many encounters. [/QUOTE]
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