Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Rule-of-Three: 07/10/2012
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Walking Dad" data-source="post: 5966191" data-attributes="member: 59043"><p>The exceptions you mention are 3.x for the sorcerer and 3.5 for the warlock only.</p><p>No bigger history for this distinction than the AED system of 4e.</p><p>And I like to play wizards in multiple levels and play them to be an intelligent sage with magical powers. That is the fun part of playing a wizard for me. Not vancian casting. And it looks like that I can get not this archetype (intelligent sage caster) without vancian casting in Next.</p><p>Hated it in pre-3.x D&D that wizards never got more spells for high int. Anyone remembers this time? The crossbow wizard is totally 3.x, we had darts and slings only before.</p><p></p><p>This is nothing against you, Kamikaze Midget, but many seem to think of 3.x, when they speak of "classic" D&D and of how D&D always was.</p><p></p><p></p><p></p><p>4e has in my experience clean movement mechanics.</p><p></p><p>I just reread the second question and answer. And yes, they reject it. They say that 4e design was based on encounters and they reject it for basing it on the "adventuring day".</p><p>The only other mention is that they will give tools in a quality of the 4e encounter building rules for designing adventures. I still don't see the connection between balanced combats in an specific encounter and designing a good adventure. Many early adventures succeeded at the first and were bad at the second.</p><p></p><p>In chess, pawns move exactly 1 sq (fiddly, isn't it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</p><p>I want tactical play with tactical movement, not only general strategies like "we are going to surround them". Just different tastes. Doesn't make my wants less important than yours and I hoped for a place <strong>for both</strong> in Next.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5966191, member: 59043"] The exceptions you mention are 3.x for the sorcerer and 3.5 for the warlock only. No bigger history for this distinction than the AED system of 4e. And I like to play wizards in multiple levels and play them to be an intelligent sage with magical powers. That is the fun part of playing a wizard for me. Not vancian casting. And it looks like that I can get not this archetype (intelligent sage caster) without vancian casting in Next. Hated it in pre-3.x D&D that wizards never got more spells for high int. Anyone remembers this time? The crossbow wizard is totally 3.x, we had darts and slings only before. This is nothing against you, Kamikaze Midget, but many seem to think of 3.x, when they speak of "classic" D&D and of how D&D always was. 4e has in my experience clean movement mechanics. I just reread the second question and answer. And yes, they reject it. They say that 4e design was based on encounters and they reject it for basing it on the "adventuring day". The only other mention is that they will give tools in a quality of the 4e encounter building rules for designing adventures. I still don't see the connection between balanced combats in an specific encounter and designing a good adventure. Many early adventures succeeded at the first and were bad at the second. In chess, pawns move exactly 1 sq (fiddly, isn't it ;)). I want tactical play with tactical movement, not only general strategies like "we are going to surround them". Just different tastes. Doesn't make my wants less important than yours and I hoped for a place [B]for both[/B] in Next. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rule-of-Three: 07/10/2012
Top