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Rule-of-Three: 07/10/2012
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5966801" data-attributes="member: 710"><p>A thing that could solve pacing issues would be if there were no daily or even encounter recovery mechanics.</p><p></p><p>Instead, you have certain limited abilities, and it requires a certain amount of action to recover them.</p><p></p><p>A Wizard that has cast his 3rd level Fireball must spend 15 minutes to memorize it again.</p><p>A Fighter with a special take-down maneuver needs to spend a round of focusing on one enemy to be able to apply that specific maneuver again. </p><p>A Cleric that has cast Heal needs 30 minutes of praying to recover it.</p><p></p><p>A careful party with all the time in the world can spend two hours after each combat encounter to recover it spells. It doesn't have to retreat to safety and sleep a night. But there can also be situations and parties where even those two hours are not available, so you spend maybe 15 minutes for it.</p><p></p><p>This puts players under better control of their power recovery, but also makes it eaier for the DM to predict what kind of resources the party will likely have, and plan encounters appropriately large or small.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5966801, member: 710"] A thing that could solve pacing issues would be if there were no daily or even encounter recovery mechanics. Instead, you have certain limited abilities, and it requires a certain amount of action to recover them. A Wizard that has cast his 3rd level Fireball must spend 15 minutes to memorize it again. A Fighter with a special take-down maneuver needs to spend a round of focusing on one enemy to be able to apply that specific maneuver again. A Cleric that has cast Heal needs 30 minutes of praying to recover it. A careful party with all the time in the world can spend two hours after each combat encounter to recover it spells. It doesn't have to retreat to safety and sleep a night. But there can also be situations and parties where even those two hours are not available, so you spend maybe 15 minutes for it. This puts players under better control of their power recovery, but also makes it eaier for the DM to predict what kind of resources the party will likely have, and plan encounters appropriately large or small. [/QUOTE]
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