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Rule-of-Three: 07/24/2012
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<blockquote data-quote="Crazy Jerome" data-source="post: 5977047" data-attributes="member: 54877"><p>Something like DDI doesn't cost very much, relative to the income, once it goes into "mostly maintenance" mode. So I'd say there is at least a good chance that keeping DDI running, more or less as is, becomes a replacement for the reprint of the books. You only need a developer or two fixing bugs (one more experienced, one junior probably), and then working on modest features, slowly, when the bugs aren't a problem. </p><p> </p><p>Of course, given that they've apparently pushed the virtual table sideways to another group, I'd push the whole thing over to them, and split the profits. At that point, it's no overhead for WotC at all, no surrender of IP, but a steady source of income. Even 10,000 hard-core subscribers would be worth keeping afloat in that environment, and possibly considerably less if the other company runs multiple software projects efficiently. Since the content and improvements would be less, I'd drop the rates a bit, probably keeping the $10 for single month at a time, but something like $30 to $40 a year for people willing to commit. I'd even look at discounts for people who only want to maintain a handful of characters versus a modest surcharge for those who want more. You <strong>want</strong> a stable base. </p><p> </p><p>Then if that relationship works out, you've got a stable partner to do tools for 5E, too.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5977047, member: 54877"] Something like DDI doesn't cost very much, relative to the income, once it goes into "mostly maintenance" mode. So I'd say there is at least a good chance that keeping DDI running, more or less as is, becomes a replacement for the reprint of the books. You only need a developer or two fixing bugs (one more experienced, one junior probably), and then working on modest features, slowly, when the bugs aren't a problem. Of course, given that they've apparently pushed the virtual table sideways to another group, I'd push the whole thing over to them, and split the profits. At that point, it's no overhead for WotC at all, no surrender of IP, but a steady source of income. Even 10,000 hard-core subscribers would be worth keeping afloat in that environment, and possibly considerably less if the other company runs multiple software projects efficiently. Since the content and improvements would be less, I'd drop the rates a bit, probably keeping the $10 for single month at a time, but something like $30 to $40 a year for people willing to commit. I'd even look at discounts for people who only want to maintain a handful of characters versus a modest surcharge for those who want more. You [B]want[/B] a stable base. Then if that relationship works out, you've got a stable partner to do tools for 5E, too. [/QUOTE]
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