Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three 14 NOV 2011...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5730850" data-attributes="member: 54877"><p>I stil think we need sharper focus and edges with design and mechanical elements, but ability to soften those inherent in the class/character designs.</p><p> </p><p>For example, keep the four roles (or something very much like them). Add "role" features (replacing class features that deal with role concerns). Give every class 2 roles, not merely a secondary role with no features to back it up. So now you have:</p><p> </p><p>Striker/Defender</p><p>Striker/Leader</p><p>Striker/Controller</p><p>Defender/Leader</p><p>Defender/Controller</p><p>Leader/Controller</p><p> </p><p>... for your strong combinations. You'll note that half of those are strikers (as with any single role), but the opening classes will probably focus more on the striker combinations rather than having a proportional division. In the first 16 classes, there might be only one each of the last two.</p><p> </p><p>Then I'd also allow a class, where it made sense, to trade features on one side for features on the other. A rogue would be a striker/controller who traded half of his controller features for more striker features--thus making him a bit of an "ur" striker. You need multiple role features per role to make this work.</p><p> </p><p>That of course is all with the current roles. I rather like the idea of "scout" as an explicit combat role. The one drawback to it is that unless you eliminate striker, it could be too narrow. However, by giving two roles to every class, you can afford for some roles to be a bit narrower.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5730850, member: 54877"] I stil think we need sharper focus and edges with design and mechanical elements, but ability to soften those inherent in the class/character designs. For example, keep the four roles (or something very much like them). Add "role" features (replacing class features that deal with role concerns). Give every class 2 roles, not merely a secondary role with no features to back it up. So now you have: Striker/Defender Striker/Leader Striker/Controller Defender/Leader Defender/Controller Leader/Controller ... for your strong combinations. You'll note that half of those are strikers (as with any single role), but the opening classes will probably focus more on the striker combinations rather than having a proportional division. In the first 16 classes, there might be only one each of the last two. Then I'd also allow a class, where it made sense, to trade features on one side for features on the other. A rogue would be a striker/controller who traded half of his controller features for more striker features--thus making him a bit of an "ur" striker. You need multiple role features per role to make this work. That of course is all with the current roles. I rather like the idea of "scout" as an explicit combat role. The one drawback to it is that unless you eliminate striker, it could be too narrow. However, by giving two roles to every class, you can afford for some roles to be a bit narrower. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three 14 NOV 2011...
Top