Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three 14 NOV 2011...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5730913" data-attributes="member: 54877"><p>The main benefits of sharp focus in design are transparency and fidelity to the design. The thing is the thing is the thing--and we all know it.</p><p> </p><p>However, this is in tension with the way most people view characters. Even in a game as niche-conscious as D&D traditionally has been, we'd like for there to be some acknowledgement that the thing being modeled is part of a character. These characters need rounding.</p><p> </p><p>If we try to do the rounding by watering down each element individually, we could easily get mush. And in fact, the more this happens, the more people want to water down the elements, making it even mushier. Why this call for making everyone a striker (thus cancelling the role)? Because doing damage is important, and the balance of characters who should be doing it is not accurately reflected by making it one of four roles.</p><p> </p><p>OTOH, you can have a relatively soft mix of hard elements. The more variety people have in combining those hard elements, the softer the character will be--and the more hard the elements will then be <strong>allowed</strong> to be. You can make the striker roll even more meaningful, because <strong>any</strong> concept that is high damage can now include it.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5730913, member: 54877"] The main benefits of sharp focus in design are transparency and fidelity to the design. The thing is the thing is the thing--and we all know it. However, this is in tension with the way most people view characters. Even in a game as niche-conscious as D&D traditionally has been, we'd like for there to be some acknowledgement that the thing being modeled is part of a character. These characters need rounding. If we try to do the rounding by watering down each element individually, we could easily get mush. And in fact, the more this happens, the more people want to water down the elements, making it even mushier. Why this call for making everyone a striker (thus cancelling the role)? Because doing damage is important, and the balance of characters who should be doing it is not accurately reflected by making it one of four roles. OTOH, you can have a relatively soft mix of hard elements. The more variety people have in combining those hard elements, the softer the character will be--and the more hard the elements will then be [B]allowed[/B] to be. You can make the striker roll even more meaningful, because [B]any[/B] concept that is high damage can now include it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three 14 NOV 2011...
Top