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Rule of Three 2/28
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<blockquote data-quote="keterys" data-source="post: 5834912" data-attributes="member: 43019"><p>I'd much rather that instead of defining things in terms of what you can do in a _day_, it defined it in terms of something less regulated by the passage of time. Then the DM can decide what that is.</p><p></p><p>Maybe some decide that is per day and wonder why anyone would even talk about 15 minute days, another decides it's per level of the dungeon, per 10 rooms, another decides it's per entire adventure, and the last guy decides it's per session, cause he doesn't want to be bothered tracking hp and uses when his group only gets together every 8 weeks.</p><p></p><p>But if you make it "per day" then it's just a question of self-policing. If a wizard has 10 awesome things to do, some will use that in 5-10 different combats, and some will use it in the first 10 rounds, then advocate a rest. Or use most of them for long term bonuses and have enough for 2 rounds of ridiculous combat where they outshine anyone who isn't a spellcaster. And some groups will like or dislike different approaches, from one end of the spectrum to another.</p></blockquote><p></p>
[QUOTE="keterys, post: 5834912, member: 43019"] I'd much rather that instead of defining things in terms of what you can do in a _day_, it defined it in terms of something less regulated by the passage of time. Then the DM can decide what that is. Maybe some decide that is per day and wonder why anyone would even talk about 15 minute days, another decides it's per level of the dungeon, per 10 rooms, another decides it's per entire adventure, and the last guy decides it's per session, cause he doesn't want to be bothered tracking hp and uses when his group only gets together every 8 weeks. But if you make it "per day" then it's just a question of self-policing. If a wizard has 10 awesome things to do, some will use that in 5-10 different combats, and some will use it in the first 10 rounds, then advocate a rest. Or use most of them for long term bonuses and have enough for 2 rounds of ridiculous combat where they outshine anyone who isn't a spellcaster. And some groups will like or dislike different approaches, from one end of the spectrum to another. [/QUOTE]
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