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Rule of Three 2/28
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<blockquote data-quote="Kobold Avenger" data-source="post: 5835040" data-attributes="member: 779"><p>I think there's the expectation that one should go through a dungeon defeat many tough minions and fight the final boss without once ever having to do an extended rest, it's something that at least makes sense in character.</p><p></p><p>But it never seems to work that way, as far as the game mechanics go. Maybe it's result of adventure design, but it doesn't seem to be that heroic with clearing out the dungeon, and then camping outside the set of ominous looking doors that contains the evil overlord.</p><p></p><p>Of course smarter groups should find ways to bypass all the minions first, sneak pass them or talk to them and convince them that they shouldn't work for the evil overlord. But a lot of the 15-minute work day mentality, seems to be from the expectation that they fight every bit of the way through the minions.</p><p></p><p>I'm all for there being some resources spent along the way, but I think that perhaps some of those resources should be partially recovered, before the final confrontation. Whether it be through a more recuperative short-term rest system, or some sort of milestone system.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 5835040, member: 779"] I think there's the expectation that one should go through a dungeon defeat many tough minions and fight the final boss without once ever having to do an extended rest, it's something that at least makes sense in character. But it never seems to work that way, as far as the game mechanics go. Maybe it's result of adventure design, but it doesn't seem to be that heroic with clearing out the dungeon, and then camping outside the set of ominous looking doors that contains the evil overlord. Of course smarter groups should find ways to bypass all the minions first, sneak pass them or talk to them and convince them that they shouldn't work for the evil overlord. But a lot of the 15-minute work day mentality, seems to be from the expectation that they fight every bit of the way through the minions. I'm all for there being some resources spent along the way, but I think that perhaps some of those resources should be partially recovered, before the final confrontation. Whether it be through a more recuperative short-term rest system, or some sort of milestone system. [/QUOTE]
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