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Rule of Three 2/28
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<blockquote data-quote="ExploderWizard" data-source="post: 5835405" data-attributes="member: 66434"><p>Why should the DM alter the rate of progress for the villain because the PCs decide to rest? After all, the bad guys plans suffer setbacks due to PC interference which means their actions have meaning. The INACTION of the party should have similar meaning. </p><p> </p><p>The basis of XP also have a lot to do with what tactics are best. If XP is primarily earned through defeating "encounters" then having more of them (due to wandering monsters interrupting rest) is a benefit that just helps the party advance faster. </p><p> </p><p>If XP is primarily gained by finding treasure than extraneous encounters with non-treasure bearing wandering monsters slow down progression and are avoided if possible.</p><p> </p><p>Likewise, if XP is primarily gained by achieving goals then too much delay and failing repeatedly with bring constant diminished rewards. </p><p> </p><p> </p><p>It all comes down to the rewards. If the DM constantly props the PCs up and shifts the goalposts to whatever the PCs are currently doing then nothing will change. Why stop doing something that works.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5835405, member: 66434"] Why should the DM alter the rate of progress for the villain because the PCs decide to rest? After all, the bad guys plans suffer setbacks due to PC interference which means their actions have meaning. The INACTION of the party should have similar meaning. The basis of XP also have a lot to do with what tactics are best. If XP is primarily earned through defeating "encounters" then having more of them (due to wandering monsters interrupting rest) is a benefit that just helps the party advance faster. If XP is primarily gained by finding treasure than extraneous encounters with non-treasure bearing wandering monsters slow down progression and are avoided if possible. Likewise, if XP is primarily gained by achieving goals then too much delay and failing repeatedly with bring constant diminished rewards. It all comes down to the rewards. If the DM constantly props the PCs up and shifts the goalposts to whatever the PCs are currently doing then nothing will change. Why stop doing something that works. [/QUOTE]
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