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Rule of Three 2/28
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<blockquote data-quote="tlantl" data-source="post: 5836487" data-attributes="member: 55225"><p>Such as?</p><p></p><p>I imagine they could give spell casters even more power. Unlimited use of spells that just break the game, maybe? </p><p></p><p>I think the best they can do short of tossing out the wizard class altogether is to advise players and dungeon masters how to maximize the players spells. </p><p></p><p>I guess if people are going to waste resources and then retreat to rest until tomorrow then they represent the problem. Until they learn to play better there is no way to fix it. </p><p></p><p>A dungeon master should know before the game even starts where the party is going to use up all or most of their spells and other resources. If he can't then maybe he should find a seat on the other side of the screen and let someone more capable do the work. </p><p></p><p>I place the stuff in the dungeon. I plan out each and every encounter. I know where to expect the group to use up most of their stuff. I intentionally place encounters with the expectation that they will deplete the casters hoard of spells. Then I make them worry about getting out of the place so they can rest. It really isn't that hard. </p><p></p><p>Perhaps if the mage wasn't trying to blow everything up all the time then she might not have to lament being out of spells when the party could really use one.</p></blockquote><p></p>
[QUOTE="tlantl, post: 5836487, member: 55225"] Such as? I imagine they could give spell casters even more power. Unlimited use of spells that just break the game, maybe? I think the best they can do short of tossing out the wizard class altogether is to advise players and dungeon masters how to maximize the players spells. I guess if people are going to waste resources and then retreat to rest until tomorrow then they represent the problem. Until they learn to play better there is no way to fix it. A dungeon master should know before the game even starts where the party is going to use up all or most of their spells and other resources. If he can't then maybe he should find a seat on the other side of the screen and let someone more capable do the work. I place the stuff in the dungeon. I plan out each and every encounter. I know where to expect the group to use up most of their stuff. I intentionally place encounters with the expectation that they will deplete the casters hoard of spells. Then I make them worry about getting out of the place so they can rest. It really isn't that hard. Perhaps if the mage wasn't trying to blow everything up all the time then she might not have to lament being out of spells when the party could really use one. [/QUOTE]
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