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Rule of Three 2/28
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<blockquote data-quote="Argyle King" data-source="post: 5836495" data-attributes="member: 58416"><p>As a player, I've seen it mostly become a problem in two games.</p><p></p><p>In the one game which comes to mind, the party was less-than-good (some were evil); as such, they didn't have many of the concerns a normal party would have. "The local village will be destroyed? I don't know anyone there."</p><p></p><p>In the second game which comes to mind, the party just got tired of always running to save the day. Sometimes I call this the 'Superman problem.' Superman is so powerful that many stories revolve around Superman needing to run to the rescue of Lois Lane and the various other people he cares about. Two powers which Superman has (though is not stated to have) must be super-patience and super-understanding because a lot of people I know would feel as though Lois should probably take a few self defense classes after being abducted for the Nth time. This happened in a game I played in where the party was constantly rushing to save a village or NPC; eventually, a few members of the party got numb to the needs of the local village because they felt as though the village didn't show enough of an effort to want to help themselves not be constantly assaulted. </p><p></p><p>There is also a third way I have seen it become a problem; this is not unique to any specific game. It is something I have seen in both 3rd Edition and 4th, and I have seen it in multiple games. Things such as magic circle, rope trick, dimensional daggers, and various other powers, spells, rituals, and items make it fairly easy to rest. Many of those options are very cheap and easy to acquire.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5836495, member: 58416"] As a player, I've seen it mostly become a problem in two games. In the one game which comes to mind, the party was less-than-good (some were evil); as such, they didn't have many of the concerns a normal party would have. "The local village will be destroyed? I don't know anyone there." In the second game which comes to mind, the party just got tired of always running to save the day. Sometimes I call this the 'Superman problem.' Superman is so powerful that many stories revolve around Superman needing to run to the rescue of Lois Lane and the various other people he cares about. Two powers which Superman has (though is not stated to have) must be super-patience and super-understanding because a lot of people I know would feel as though Lois should probably take a few self defense classes after being abducted for the Nth time. This happened in a game I played in where the party was constantly rushing to save a village or NPC; eventually, a few members of the party got numb to the needs of the local village because they felt as though the village didn't show enough of an effort to want to help themselves not be constantly assaulted. There is also a third way I have seen it become a problem; this is not unique to any specific game. It is something I have seen in both 3rd Edition and 4th, and I have seen it in multiple games. Things such as magic circle, rope trick, dimensional daggers, and various other powers, spells, rituals, and items make it fairly easy to rest. Many of those options are very cheap and easy to acquire. [/QUOTE]
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