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Rule of Three 2/28
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5836498" data-attributes="member: 5143"><p>I disagree. That is hard. Back when I ran 2e/3e/3.5e, I didn't even keep a copy of the PCs characters sheets. I couldn't tell you how many spells they had or what they were. I didn't know what spells they had in their spellbooks.</p><p></p><p>I concentrated on my side of the screen and left their side to them. I concentrated on asking questions like "Why is this tribe of Orcs living in this cave?", "How many members do they have?", "What is their levels?", "What spells do they have prepared?", "Where do they keep their treasure?", "Would it make more sense for their bedrooms to be in the back or front of the cave?", "How many of them are sleeping at any one time?", "Where would they hide the item the PCs will be looking for?"</p><p></p><p>When I got to running 3e/3.5e instead of 2e, I started considering CRs and "fair and balanced" groups of enemies instead. I came up with reasons why the first room contains only 2 Orcs, each of which is CR 8 so that there is an EL 10 encounter. Then came up with reasons why the rest of the cave doesn't attack since I've seen what a EL 15 or 20 encounter can do to a group of level 8 PCs.</p><p></p><p>But, I've never created encounters around how many spells it'll take them to solve it. Even if I did try that, there's no way to predict it. I've used an EL10 encounter against level 8 PCs, which I expect to use up 30-40% of their resources for the day(as per the DMG) and assume that 3 of them will use up all their spells. More often they use 1 spell each encounter and can fight 10 more of them.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5836498, member: 5143"] I disagree. That is hard. Back when I ran 2e/3e/3.5e, I didn't even keep a copy of the PCs characters sheets. I couldn't tell you how many spells they had or what they were. I didn't know what spells they had in their spellbooks. I concentrated on my side of the screen and left their side to them. I concentrated on asking questions like "Why is this tribe of Orcs living in this cave?", "How many members do they have?", "What is their levels?", "What spells do they have prepared?", "Where do they keep their treasure?", "Would it make more sense for their bedrooms to be in the back or front of the cave?", "How many of them are sleeping at any one time?", "Where would they hide the item the PCs will be looking for?" When I got to running 3e/3.5e instead of 2e, I started considering CRs and "fair and balanced" groups of enemies instead. I came up with reasons why the first room contains only 2 Orcs, each of which is CR 8 so that there is an EL 10 encounter. Then came up with reasons why the rest of the cave doesn't attack since I've seen what a EL 15 or 20 encounter can do to a group of level 8 PCs. But, I've never created encounters around how many spells it'll take them to solve it. Even if I did try that, there's no way to predict it. I've used an EL10 encounter against level 8 PCs, which I expect to use up 30-40% of their resources for the day(as per the DMG) and assume that 3 of them will use up all their spells. More often they use 1 spell each encounter and can fight 10 more of them. [/QUOTE]
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