Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three 2/28
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5837359" data-attributes="member: 22779"><p>To be fair Hanez (and others), I do agree with you. Adventure design is a solution to the problem. However, IMO, it's not the best solution since you're allowing the mechanics to dictate playstyle. Why not change the mechanics and then you can choose the playstyle you want?</p><p></p><p>See, if the solution to 15 MAD is to design every adventure to take that into account, then the mechanics are defining, at least in part, adventure design. That's a bit too heavy handed for my taste to be honest. I want adventure design to be based on what I feel (and the group hopefully agrees with) to be the most exciting adventure I can make.</p><p></p><p>Sometimes that's racing the ticking clock. Sometimes that's surviving the gauntlet of waves of rabid badgers. Sometimes that's carefully Greyhawking the entire dungeon. </p><p></p><p>What I don't want is for one option to be pretty much off the table, or be forced by the mechanics to design "nova" encounters.</p><p></p><p>Instead, I'd rather the mechanics largely stay out of adventure design. The "Tracking Resources" mechanics tend to push very strongly in a particular direction. By removing some of those tracking issues (particularly 3e healing IMO - wizards were never the problem for MAD), I gain the freedom to design how I want, rather than how the system wants me to.</p><p></p><p>Yes, you can solve 15 MAD through adventure design. I freely admit that. But, to me, that's a band aid solution. You're not really addressing the issue - just covering it over. I'd much rather a mechanical solution which removes the problem at the root.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5837359, member: 22779"] To be fair Hanez (and others), I do agree with you. Adventure design is a solution to the problem. However, IMO, it's not the best solution since you're allowing the mechanics to dictate playstyle. Why not change the mechanics and then you can choose the playstyle you want? See, if the solution to 15 MAD is to design every adventure to take that into account, then the mechanics are defining, at least in part, adventure design. That's a bit too heavy handed for my taste to be honest. I want adventure design to be based on what I feel (and the group hopefully agrees with) to be the most exciting adventure I can make. Sometimes that's racing the ticking clock. Sometimes that's surviving the gauntlet of waves of rabid badgers. Sometimes that's carefully Greyhawking the entire dungeon. What I don't want is for one option to be pretty much off the table, or be forced by the mechanics to design "nova" encounters. Instead, I'd rather the mechanics largely stay out of adventure design. The "Tracking Resources" mechanics tend to push very strongly in a particular direction. By removing some of those tracking issues (particularly 3e healing IMO - wizards were never the problem for MAD), I gain the freedom to design how I want, rather than how the system wants me to. Yes, you can solve 15 MAD through adventure design. I freely admit that. But, to me, that's a band aid solution. You're not really addressing the issue - just covering it over. I'd much rather a mechanical solution which removes the problem at the root. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three 2/28
Top