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Rule of Three 2/28
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<blockquote data-quote="I'm A Banana" data-source="post: 5838007" data-attributes="member: 2067"><p>There's a terminology mismatch, here. "Nova" effects as I've been using the term refer to "spikes": you deal 20 damage once every 4 rounds, versus 5 damage every round for 4 rounds. </p><p></p><p>If the effect is persistent, it's not a nova. If you summon a critter to deal 5 points of damage every round for 4 rounds, you're effectively dropping the nova strategy, and trying to deal damage more like your non-nova contemporaries: consistent over time, rather than boom-and-bust.</p><p></p><p>So it's not that it gets more powerful -- it doesn't. It stays as powerful as your fighter buddies. It might be more powerful than your normal wizard abilities, but that just brings you a rough equality. </p><p></p><p></p><p></p><p>There's a <strong>lot</strong> of difference of opinion about this, and it is hardly a settled matter with one right answer. To me, 4e classes for instance (even with all their role difference and mechanical fiddliness) feel way, way too similar. Others think the difference is just fine. If 5e is going to recapture the feel of older editions, they're going to have to allow for much more dramatic difference between playstyles than 4e permitted.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5838007, member: 2067"] There's a terminology mismatch, here. "Nova" effects as I've been using the term refer to "spikes": you deal 20 damage once every 4 rounds, versus 5 damage every round for 4 rounds. If the effect is persistent, it's not a nova. If you summon a critter to deal 5 points of damage every round for 4 rounds, you're effectively dropping the nova strategy, and trying to deal damage more like your non-nova contemporaries: consistent over time, rather than boom-and-bust. So it's not that it gets more powerful -- it doesn't. It stays as powerful as your fighter buddies. It might be more powerful than your normal wizard abilities, but that just brings you a rough equality. There's a [B]lot[/B] of difference of opinion about this, and it is hardly a settled matter with one right answer. To me, 4e classes for instance (even with all their role difference and mechanical fiddliness) feel way, way too similar. Others think the difference is just fine. If 5e is going to recapture the feel of older editions, they're going to have to allow for much more dramatic difference between playstyles than 4e permitted. [/QUOTE]
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