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Rule of Three 2/28
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<blockquote data-quote="I'm A Banana" data-source="post: 5839047" data-attributes="member: 2067"><p>Right, but those six summoning spells should (if they are properly balanced) only get you up to where the Fighter is normally. You're more powerful than YOU usually are as just Wizard McGee, but you're not more powerful than Fighter Jones. Your summons help you keep pace.</p><p></p><p>Think of it in terms of the example: Fighter deals 5 damage per round, wizard deals 0 damage per round. A summon gives the wizard +5 damage per round. They're doing that instead of dealing 50 damage all at once. </p><p></p><p>I'm focusing on damage right now to try and keep it simple, but Web and other persistent effects fall into the same basket: these things aren't spikes, so their long-term potential isn't any greater than the rest of the party's long-term potential (a web vs. a fighter who stops all movement away from him). </p><p></p><p></p><p></p><p>Buffs are a slightly different bag, but not remarkably. Instead of the wizard summoning a mook to deal 5 damage per round, he buffs the fighter to deal +5 damage per round, but the net output in damage is the same. </p><p></p><p></p><p></p><p>Well, unless we want to return to spells-as-treasure, we're going to need to balance spells with the assumption that they're going to be used. Spells-as-treasure is a viable alternative in a lot of peoples' books, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p><strong>YOU'RE KIDDING ME!!!!!</strong></p><p></p><p>Of course I've noticed it, but I wasn't talking about fireball specifically, merely nova capacity in general. Multi-target damage isn't dramatically different in raw numerical points than single-target damage (you still balance it assuming an expected damage output, so its damage is lower than ST damage, spread out among more creatures).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5839047, member: 2067"] Right, but those six summoning spells should (if they are properly balanced) only get you up to where the Fighter is normally. You're more powerful than YOU usually are as just Wizard McGee, but you're not more powerful than Fighter Jones. Your summons help you keep pace. Think of it in terms of the example: Fighter deals 5 damage per round, wizard deals 0 damage per round. A summon gives the wizard +5 damage per round. They're doing that instead of dealing 50 damage all at once. I'm focusing on damage right now to try and keep it simple, but Web and other persistent effects fall into the same basket: these things aren't spikes, so their long-term potential isn't any greater than the rest of the party's long-term potential (a web vs. a fighter who stops all movement away from him). Buffs are a slightly different bag, but not remarkably. Instead of the wizard summoning a mook to deal 5 damage per round, he buffs the fighter to deal +5 damage per round, but the net output in damage is the same. Well, unless we want to return to spells-as-treasure, we're going to need to balance spells with the assumption that they're going to be used. Spells-as-treasure is a viable alternative in a lot of peoples' books, though. ;) [B]YOU'RE KIDDING ME!!!!![/B] Of course I've noticed it, but I wasn't talking about fireball specifically, merely nova capacity in general. Multi-target damage isn't dramatically different in raw numerical points than single-target damage (you still balance it assuming an expected damage output, so its damage is lower than ST damage, spread out among more creatures). [/QUOTE]
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