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<blockquote data-quote="Mattachine" data-source="post: 5812095" data-attributes="member: 6678226"><p>The second response worries me.</p><p></p><p>I have never been comfortable with a game that purports significant roleplay and detailed characters and at the same time expects player metagaming to be an important factor in problem resolution. It is one of the reasons I was not happy with much of the "Gygaxian" style of play in early D&D.</p><p></p><p>If characters have detailed stats and defined skills and powers, then the player should be able to roleplay those abilities, and make a die roll to determine success--especially when the player's relevant ability or knowledge is vastly different from the character's.</p><p></p><p>If the rules explicitly call for adjudicating situations by player actions/statements (rather than character-based actions), I think that is step backwards. </p><p></p><p>Anyone else here been in one of these situations over the years?</p><p></p><p>a. My genius-level wizard is confronted with a simple logic puzzle, but I (the player) can't figure it out. </p><p></p><p>b. I am playing a dumb-as-rocks warrior who can solve the logic puzzle because I (the player) am good at that sort of puzzle.</p><p></p><p>c. I have a smooth-talking bard or thief who needs to get information from the local barman, but I (the player) can't quite think of the right words to say.</p><p></p><p></p><p>There are games out there were these situations are explicitly based on player actions/statements, but these same systems don't heavily define character stats and abilities like D&D always has. I will be sad to see the game move in that direction.</p></blockquote><p></p>
[QUOTE="Mattachine, post: 5812095, member: 6678226"] The second response worries me. I have never been comfortable with a game that purports significant roleplay and detailed characters and at the same time expects player metagaming to be an important factor in problem resolution. It is one of the reasons I was not happy with much of the "Gygaxian" style of play in early D&D. If characters have detailed stats and defined skills and powers, then the player should be able to roleplay those abilities, and make a die roll to determine success--especially when the player's relevant ability or knowledge is vastly different from the character's. If the rules explicitly call for adjudicating situations by player actions/statements (rather than character-based actions), I think that is step backwards. Anyone else here been in one of these situations over the years? a. My genius-level wizard is confronted with a simple logic puzzle, but I (the player) can't figure it out. b. I am playing a dumb-as-rocks warrior who can solve the logic puzzle because I (the player) am good at that sort of puzzle. c. I have a smooth-talking bard or thief who needs to get information from the local barman, but I (the player) can't quite think of the right words to say. There are games out there were these situations are explicitly based on player actions/statements, but these same systems don't heavily define character stats and abilities like D&D always has. I will be sad to see the game move in that direction. [/QUOTE]
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