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Rule-Of-Three 2-7-12
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<blockquote data-quote="Crazy Jerome" data-source="post: 5812676" data-attributes="member: 54877"><p>As a practical manner, I agree that the numbers 2 and 8 are unlikely to produce the desired effect here. However, because of the "rule of lists", there are unequal numbers where this can work. Namely, if you have a list of, say, 10 things that you can successively pick from, some of them are likely to be better than others. "Better" can be "better for your character" or "more in tune with you as a player" or any number of such things, but the effect is likely to be there somehow. So by the time our hypothetical flexible guy has picked 4 or 5, he has already got the best ones for him. The others will rarely come up. Meanwhile, straight-forward guy with only 2 "enhanced" ones, gets 2 good ones.</p><p> </p><p>If anything, the problem is likely to go the other way. The authors may over estimate the value of the 8 picks, assigning a linear value to each pick when the reality is that there is a diminishing value to each pick beyond N. So when enhancing simple guys' options, they go too far. </p><p> </p><p>Complicating this vastly is the range of player cleverness when given options. I've known players that you could have given them a 3E sorcerer with access to every spell in the book, and they wouldn't have been over powered. And I've also known players that make McGuiver look like a piker when you give them unrestrained access to minor magic items.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5812676, member: 54877"] As a practical manner, I agree that the numbers 2 and 8 are unlikely to produce the desired effect here. However, because of the "rule of lists", there are unequal numbers where this can work. Namely, if you have a list of, say, 10 things that you can successively pick from, some of them are likely to be better than others. "Better" can be "better for your character" or "more in tune with you as a player" or any number of such things, but the effect is likely to be there somehow. So by the time our hypothetical flexible guy has picked 4 or 5, he has already got the best ones for him. The others will rarely come up. Meanwhile, straight-forward guy with only 2 "enhanced" ones, gets 2 good ones. If anything, the problem is likely to go the other way. The authors may over estimate the value of the 8 picks, assigning a linear value to each pick when the reality is that there is a diminishing value to each pick beyond N. So when enhancing simple guys' options, they go too far. Complicating this vastly is the range of player cleverness when given options. I've known players that you could have given them a 3E sorcerer with access to every spell in the book, and they wouldn't have been over powered. And I've also known players that make McGuiver look like a piker when you give them unrestrained access to minor magic items. [/QUOTE]
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