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Rule-Of-Three 2-7-12
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<blockquote data-quote="Snapdragyn" data-source="post: 5812730" data-attributes="member: 12432"><p>I have to second the point made upthread, that if we disregard character stats for problem solving & rely on the player instead, then why do combat stats not get the same treatment?</p><p></p><p>I agree there are ways around limiting player contribution in both cases - let the dumb fighter have an 'idiot savant' moment, or ponder through just the right questions that lead the scholarly wizard (whose player perhaps isn't as good at puzzle solving) to the answer. But to deny the party a chance to solve a puzzle which the players are unable to solve, even with (a) high-INT character(s) in the party? I think this would be just as limiting as denying them the chance to break down a door because a player lacks the physical prowess to match her 18-STR fighter. Surely the rules (& community?) can support a happy medium along the lines of rolling for hints (& if someone has an 18-INT wizard, they're likely to get enough successful roles for a lot of hints, hopefully allowing the players to eventually solve the puzzle).</p></blockquote><p></p>
[QUOTE="Snapdragyn, post: 5812730, member: 12432"] I have to second the point made upthread, that if we disregard character stats for problem solving & rely on the player instead, then why do combat stats not get the same treatment? I agree there are ways around limiting player contribution in both cases - let the dumb fighter have an 'idiot savant' moment, or ponder through just the right questions that lead the scholarly wizard (whose player perhaps isn't as good at puzzle solving) to the answer. But to deny the party a chance to solve a puzzle which the players are unable to solve, even with (a) high-INT character(s) in the party? I think this would be just as limiting as denying them the chance to break down a door because a player lacks the physical prowess to match her 18-STR fighter. Surely the rules (& community?) can support a happy medium along the lines of rolling for hints (& if someone has an 18-INT wizard, they're likely to get enough successful roles for a lot of hints, hopefully allowing the players to eventually solve the puzzle). [/QUOTE]
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