Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule-Of-Three 2-7-12
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Number48" data-source="post: 5812858" data-attributes="member: 6688047"><p>When I run that puzzle-room mentioned earlier, the goal is to get everyone at the table excited and working together. As long as there is tense action, it will be fun. And, seriously, the riddle portion of the puzzle is so simple I think everyone at the table will get the answers, not to mention that if you were unsure you can look at the 2 possible solutions...the pillar only has 2 possible end places. Here's one, "7 Men with 7 Axes take 7 Days to chop 7 Trees. How long for 1 Man with 1 Axe to chop 1 Tree?" The only skill part I'm going to actually enforce to a character is language. You have to have the right person with the right language translate the pillar. This is going to drive the half-orc fighter nuts. The player is smart and loves these kind of puzzles. The character is dumb and will be most effective fighting the monsters.</p><p></p><p>Should I hand the translation only to the actual translator and make them waste time if they want to share the question with everybody? I'm leaning on letting people who aren't in combat talk and listen freely.</p><p></p><p>The real bastardly question. Should I put in a pillar they cannot translate? Then they would have to guess it's final location, which would be will all the other final ones or by itself in the 3rd track. I'm leaning on doing this, getting them to argue over how it makes sense for A, but then it might be B just to screw with them. Of course, the DM that I am, whichever they choose in that situation will happen to be the right answer.</p></blockquote><p></p>
[QUOTE="Number48, post: 5812858, member: 6688047"] When I run that puzzle-room mentioned earlier, the goal is to get everyone at the table excited and working together. As long as there is tense action, it will be fun. And, seriously, the riddle portion of the puzzle is so simple I think everyone at the table will get the answers, not to mention that if you were unsure you can look at the 2 possible solutions...the pillar only has 2 possible end places. Here's one, "7 Men with 7 Axes take 7 Days to chop 7 Trees. How long for 1 Man with 1 Axe to chop 1 Tree?" The only skill part I'm going to actually enforce to a character is language. You have to have the right person with the right language translate the pillar. This is going to drive the half-orc fighter nuts. The player is smart and loves these kind of puzzles. The character is dumb and will be most effective fighting the monsters. Should I hand the translation only to the actual translator and make them waste time if they want to share the question with everybody? I'm leaning on letting people who aren't in combat talk and listen freely. The real bastardly question. Should I put in a pillar they cannot translate? Then they would have to guess it's final location, which would be will all the other final ones or by itself in the 3rd track. I'm leaning on doing this, getting them to argue over how it makes sense for A, but then it might be B just to screw with them. Of course, the DM that I am, whichever they choose in that situation will happen to be the right answer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule-Of-Three 2-7-12
Top