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Rule of Three: 20/3/12
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<blockquote data-quote="Fanaelialae" data-source="post: 5856616" data-attributes="member: 53980"><p>Unsurprisingly, I'm very excited to hear that they're experimenting with a "bounded accuracy system"! It's the direction I've been hoping they'd go with DDN.</p><p></p><p>As to minions, I agree that this would change them away from their role in 4e, however it also removes the "baggage" that made some players reject the notion. It shouldn't be at all difficult for them to include a template for converting "minions" into real minions. The template would give them flat damage, 1 hp, and an immunity to miss damage. Even if the designers don't include such a template, I predict we'd see a home brewed version within the first week of DDN's release (if not sooner).</p><p></p><p>I'm not the biggest fan of alignment, but given that Rodney said that the mechanical elements should be easily removable, I don't see a problem either. Although I'll echo others in saying that I'd like to see Unaligned join the other 9 Alignments as a viable choice.</p><p></p><p>Regarding the fighter being able to perform all of those maneuvers in one turn, according to the SA leak the fighter did get a bonus standard action once per day (at 4th level, I think). Perhaps it's some version of that, rather than something the fighter can do every round. Admittedly, three standard actions every turn seems a bit excessive, but if the fighter can only do so once per day, or even once per encounter, it seems much more reasonable.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5856616, member: 53980"] Unsurprisingly, I'm very excited to hear that they're experimenting with a "bounded accuracy system"! It's the direction I've been hoping they'd go with DDN. As to minions, I agree that this would change them away from their role in 4e, however it also removes the "baggage" that made some players reject the notion. It shouldn't be at all difficult for them to include a template for converting "minions" into real minions. The template would give them flat damage, 1 hp, and an immunity to miss damage. Even if the designers don't include such a template, I predict we'd see a home brewed version within the first week of DDN's release (if not sooner). I'm not the biggest fan of alignment, but given that Rodney said that the mechanical elements should be easily removable, I don't see a problem either. Although I'll echo others in saying that I'd like to see Unaligned join the other 9 Alignments as a viable choice. Regarding the fighter being able to perform all of those maneuvers in one turn, according to the SA leak the fighter did get a bonus standard action once per day (at 4th level, I think). Perhaps it's some version of that, rather than something the fighter can do every round. Admittedly, three standard actions every turn seems a bit excessive, but if the fighter can only do so once per day, or even once per encounter, it seems much more reasonable. [/QUOTE]
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