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Rule of Three: 20/3/12
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<blockquote data-quote="DogBackward" data-source="post: 5856665" data-attributes="member: 50642"><p><strong>Minions</strong></p><p>A lot of people seem to be complaining that one-hit kill normal monsters won't cover the "minion" role, because a big role of minions was reduced complexity. A lot of people seem to be forgetting that the roll of the <em>entire</em> Next system is "reduced complexity". You're not gonna have every standard monster and his pet with seven different abilities and five different reactions. You won't have a level one orc with three different abilities to track. All monsters will have reduced complexity, which makes minions purely a matter of hit points. Like in the older systems, giving normal monsters special abilities will almost certainly be a matter of giving them class levels.</p><p></p><p>Also, someone mentioned that with flat math, 100 level 1 orcs could kill a level 20 character. I fail to see this as a bad thing: if I want to play a supers game, Evil Hat just came out with an awesome system, thanks. If one man is going up against 100 orcs... yes, he'll eventually die. Because that makes a hell of a lot more sense than him <em>not</em> dying. The amazing and badass nature of that scenario comes from the fact that the guy's still alive after the <em>first bloody round</em>. You'll note that even in high fantasy, most "One man holds off an entire army" scenarios don't usually end well for the one man...</p><p></p><p><strong>Alignment</strong></p><p>You'll notice that they specifically call out that the mechanical effects of alignment will be reserved for the powerful aligned beings, not just your everyday evil shmuck. No, detect evil doesn't register Bill the Thief as evil, because he's not a demon or undead. No, Unholy Blight doesn't hurt Glenda the Good Witch, because she's not an angel or deva (as far as we know...)</p><p></p><p><strong>Multiple Attacks</strong></p><p>I don't think there need to be multiple attack rolls to get multiple effects on an attack. If they work the combat system right, you could be able to just add extra effects on a high enough roll. Or have the target make a save against an effect when you roll (opposed rolls don't slow down combat, you can both roll at the same time. it's actually really easy). And basic combat maneuvers not comparing to spells is okay by me, since they seem to be giving out less spells per day and not allowing stats to increase that amount. If I can push and shove people all day while still smacking them in the face, I don't really mind if a Wizard can dominate a combat round or two.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 5856665, member: 50642"] [b]Minions[/b] A lot of people seem to be complaining that one-hit kill normal monsters won't cover the "minion" role, because a big role of minions was reduced complexity. A lot of people seem to be forgetting that the roll of the [i]entire[/i] Next system is "reduced complexity". You're not gonna have every standard monster and his pet with seven different abilities and five different reactions. You won't have a level one orc with three different abilities to track. All monsters will have reduced complexity, which makes minions purely a matter of hit points. Like in the older systems, giving normal monsters special abilities will almost certainly be a matter of giving them class levels. Also, someone mentioned that with flat math, 100 level 1 orcs could kill a level 20 character. I fail to see this as a bad thing: if I want to play a supers game, Evil Hat just came out with an awesome system, thanks. If one man is going up against 100 orcs... yes, he'll eventually die. Because that makes a hell of a lot more sense than him [i]not[/i] dying. The amazing and badass nature of that scenario comes from the fact that the guy's still alive after the [i]first bloody round[/i]. You'll note that even in high fantasy, most "One man holds off an entire army" scenarios don't usually end well for the one man... [b]Alignment[/b] You'll notice that they specifically call out that the mechanical effects of alignment will be reserved for the powerful aligned beings, not just your everyday evil shmuck. No, detect evil doesn't register Bill the Thief as evil, because he's not a demon or undead. No, Unholy Blight doesn't hurt Glenda the Good Witch, because she's not an angel or deva (as far as we know...) [b]Multiple Attacks[/b] I don't think there need to be multiple attack rolls to get multiple effects on an attack. If they work the combat system right, you could be able to just add extra effects on a high enough roll. Or have the target make a save against an effect when you roll (opposed rolls don't slow down combat, you can both roll at the same time. it's actually really easy). And basic combat maneuvers not comparing to spells is okay by me, since they seem to be giving out less spells per day and not allowing stats to increase that amount. If I can push and shove people all day while still smacking them in the face, I don't really mind if a Wizard can dominate a combat round or two. [/QUOTE]
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