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Rule of Three: 20/3/12
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<blockquote data-quote="Plane Sailing" data-source="post: 5857187" data-attributes="member: 114"><p>What I would love to see is something like the 'Master of Arms' supplement from Second World Simulations, which came out early in 3e.</p><p></p><p>It essentially used combinations of base and secondary (or even tertiary) attacks to pull off some excellent manoeuvres - and it provided the maths to back them up and help you develop your own if you wanted to.</p><p></p><p>e.g. Axe Beheading (battleax, greataxe, waraxe). Sacrifice the first attack to increase your base critical rate to 18-20 with the axe (i.e. you take only your secondary attack).</p><p></p><p>e.g. Blinding Slash (slashing weapon). Two step combination, you first make a targeting attack against the victims normal AC which doesn't do any damage. if the targeting succeeds you then follow with another normal attack which blinds the target for 1d6 rounds if Fort save failed.</p><p></p><p>e.g. Double Spin (bladed polearm: glaive, guisarme, halberd). You spin the polearm high on the first blow and follow up low at the legs. You take a -2 to your first attack in the sequence but +3 to hit on the second attack in the sequence.</p><p></p><p>The whole book has got lots more examples - I think it would be a great way of providing a huge, flexible range of martial manoeuvres (it also includes cloak fighting, three section staff fighting, immovable rod fighting and others!)</p><p></p><p>As you can tell... I'm a fan. </p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 5857187, member: 114"] What I would love to see is something like the 'Master of Arms' supplement from Second World Simulations, which came out early in 3e. It essentially used combinations of base and secondary (or even tertiary) attacks to pull off some excellent manoeuvres - and it provided the maths to back them up and help you develop your own if you wanted to. e.g. Axe Beheading (battleax, greataxe, waraxe). Sacrifice the first attack to increase your base critical rate to 18-20 with the axe (i.e. you take only your secondary attack). e.g. Blinding Slash (slashing weapon). Two step combination, you first make a targeting attack against the victims normal AC which doesn't do any damage. if the targeting succeeds you then follow with another normal attack which blinds the target for 1d6 rounds if Fort save failed. e.g. Double Spin (bladed polearm: glaive, guisarme, halberd). You spin the polearm high on the first blow and follow up low at the legs. You take a -2 to your first attack in the sequence but +3 to hit on the second attack in the sequence. The whole book has got lots more examples - I think it would be a great way of providing a huge, flexible range of martial manoeuvres (it also includes cloak fighting, three section staff fighting, immovable rod fighting and others!) As you can tell... I'm a fan. Cheers [/QUOTE]
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Rule of Three: 20/3/12
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