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Rule of Three: 20/3/12
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<blockquote data-quote="MacMathan" data-source="post: 5858152" data-attributes="member: 191"><p>Most of this one left me feeling less excited about 5e. It really does seem to be a regression to old style rules for the sake of bringing back players who started in the 80s. Fetishization/Nostalgia of old systems/experiences really seems set drag 5e back in terms of design.</p><p></p><p>RPG game design has advanced, things like minions are great story telling tools they make large cinematic fights easy to DM and easier to DM should remain a number 1 priority it was one of the best things gained from 3e to 4e. Look around at the rest of the RPG market.</p><p></p><p>Alignments really? Resurrect dead sacred cow much? The concept led to more philosophical wanking off debates than any other subsystem I know of. On top of that it was still not very useful as a means to define your character especially when compared to other games which did it better. </p><p></p><p>Mechanical effects of alignment and loss of unaligned would really be a negative for me in 5e, I don;t want to have to opt out of it I want it to be in some expansion far away from the core.</p><p></p><p>Gah must walk away from 5e press releases....</p></blockquote><p></p>
[QUOTE="MacMathan, post: 5858152, member: 191"] Most of this one left me feeling less excited about 5e. It really does seem to be a regression to old style rules for the sake of bringing back players who started in the 80s. Fetishization/Nostalgia of old systems/experiences really seems set drag 5e back in terms of design. RPG game design has advanced, things like minions are great story telling tools they make large cinematic fights easy to DM and easier to DM should remain a number 1 priority it was one of the best things gained from 3e to 4e. Look around at the rest of the RPG market. Alignments really? Resurrect dead sacred cow much? The concept led to more philosophical wanking off debates than any other subsystem I know of. On top of that it was still not very useful as a means to define your character especially when compared to other games which did it better. Mechanical effects of alignment and loss of unaligned would really be a negative for me in 5e, I don;t want to have to opt out of it I want it to be in some expansion far away from the core. Gah must walk away from 5e press releases.... [/QUOTE]
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Rule of Three: 20/3/12
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