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General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three: 20/3/12
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<blockquote data-quote="Hussar" data-source="post: 5858612" data-attributes="member: 22779"><p>Well, LG would be jerkish in a slightly different way. LG wouldn't let you get away with stuff and would likely tell the authorities if you didn't do it yourself.</p><p></p><p>The CN guy doesn't care what you do, but, he also doesn't give a rat's petoot what you think either. Like I said, he's the guy that would crash a party, throw up in the punch bowl and pick a fight with someone, just because, and possibly not in that order. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The bottom line is, you can never actually trust the CN character because he's solely in it for himself. He won't go out of his way to hurt you, true, but, he's also not going to lift a finger to help you either unless there's something in it for him. He's unreliable and very, very much not a team player.</p><p></p><p>Which brings us back to why would you ever go into dangerous situations with this guy? He's going to get you killed.</p><p></p><p>The problem I have with the Neutral=Balance thing is how do you actually play a character that way? If the rest of the party is good aligned (not a terribly unusual thing), is he going to find ways to sabotage you to preserve "balance"? Just how balanced do things have to be? If the good aligned group overthrows the evil tyrant, and then institutes a golden age of peace and prosperity, does the Neutral character then have to work against them?</p><p></p><p>And, if he doesn't. If balance is somehow a long term, sort of Long Calendar thing, then why not just call it unaligned and be done with it?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5858612, member: 22779"] Well, LG would be jerkish in a slightly different way. LG wouldn't let you get away with stuff and would likely tell the authorities if you didn't do it yourself. The CN guy doesn't care what you do, but, he also doesn't give a rat's petoot what you think either. Like I said, he's the guy that would crash a party, throw up in the punch bowl and pick a fight with someone, just because, and possibly not in that order. :D The bottom line is, you can never actually trust the CN character because he's solely in it for himself. He won't go out of his way to hurt you, true, but, he's also not going to lift a finger to help you either unless there's something in it for him. He's unreliable and very, very much not a team player. Which brings us back to why would you ever go into dangerous situations with this guy? He's going to get you killed. The problem I have with the Neutral=Balance thing is how do you actually play a character that way? If the rest of the party is good aligned (not a terribly unusual thing), is he going to find ways to sabotage you to preserve "balance"? Just how balanced do things have to be? If the good aligned group overthrows the evil tyrant, and then institutes a golden age of peace and prosperity, does the Neutral character then have to work against them? And, if he doesn't. If balance is somehow a long term, sort of Long Calendar thing, then why not just call it unaligned and be done with it? [/QUOTE]
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