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Rule of Three: 20/3/12
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<blockquote data-quote="Mattachine" data-source="post: 5858749" data-attributes="member: 6678226"><p>In the long AD&D campaign I ran, there was a TN druid. I was running the game in an evil-dominate Greyhawk, wherein the Great Kingdom and its allies ruled the east with cruel tyranny, the Slave Lords ruled the central coast, humanoid armies and Iuz controlled the North, and the West was besieged by an allegiance of giants. In this world, the druid allied himself with the forces of good for two reasons: the evil nations tended to destroy forests and despoil other natural places AND the forces of evil were heavily in control. As the campaign moved forward, some of the evil nations fell apart (a couple times due to actions of the PCs). The druid adventured with the party much less, and finally, not at all. He felt that Good had had enough of his help. </p><p></p><p>That does make for a tough PC to play, and the TN character doesn't work well in many campaigns.</p></blockquote><p></p>
[QUOTE="Mattachine, post: 5858749, member: 6678226"] In the long AD&D campaign I ran, there was a TN druid. I was running the game in an evil-dominate Greyhawk, wherein the Great Kingdom and its allies ruled the east with cruel tyranny, the Slave Lords ruled the central coast, humanoid armies and Iuz controlled the North, and the West was besieged by an allegiance of giants. In this world, the druid allied himself with the forces of good for two reasons: the evil nations tended to destroy forests and despoil other natural places AND the forces of evil were heavily in control. As the campaign moved forward, some of the evil nations fell apart (a couple times due to actions of the PCs). The druid adventured with the party much less, and finally, not at all. He felt that Good had had enough of his help. That does make for a tough PC to play, and the TN character doesn't work well in many campaigns. [/QUOTE]
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