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Rule of Three: 20/3/12
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<blockquote data-quote="Fanaelialae" data-source="post: 5858787" data-attributes="member: 53980"><p>There are some alignments, in particular CN and CE but also LN, TN, and NE, that aren't well suited to PCs. Some tend to be poor team players, while others are simply likelier than not to have priorities that don't align well with the party's (which tends to lead to conflict). </p><p></p><p>That isn't to say that it's impossible to play such characters in a party, but it is more difficult, and as a result such alignments are likely to see more use by NPCs than PCs.</p><p></p><p>EDIT: Moreover, in a multiverse where alignments are manifest (in the form of aligned planes and the beings that inhabit them) rather than mere philosophy, it makes sense to have those who believe that balance between those forces must be maintained. Having the Prime overrun by CE demons would be nightmarish but a world overrun by LG angels, where you effectively have no freedom to even choose to be evil, is almost as bad. Hence watchdogs who make certain no aligned group ever gains an unreasonable advantage over the others.</p><p></p><p>It certainly is possible to remove TN as a preserver of the balance, but then we remove D&D from some of its oldest roots. Those stemming from writers like Moorcock and Zelazny, and the Great Wheel itself. It's feasible, but the implications should definitely considered, as alignment seems to be being kept for the sake of tradition, but removing the preserver of balance means throwing out an aspect of that tradition.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5858787, member: 53980"] There are some alignments, in particular CN and CE but also LN, TN, and NE, that aren't well suited to PCs. Some tend to be poor team players, while others are simply likelier than not to have priorities that don't align well with the party's (which tends to lead to conflict). That isn't to say that it's impossible to play such characters in a party, but it is more difficult, and as a result such alignments are likely to see more use by NPCs than PCs. EDIT: Moreover, in a multiverse where alignments are manifest (in the form of aligned planes and the beings that inhabit them) rather than mere philosophy, it makes sense to have those who believe that balance between those forces must be maintained. Having the Prime overrun by CE demons would be nightmarish but a world overrun by LG angels, where you effectively have no freedom to even choose to be evil, is almost as bad. Hence watchdogs who make certain no aligned group ever gains an unreasonable advantage over the others. It certainly is possible to remove TN as a preserver of the balance, but then we remove D&D from some of its oldest roots. Those stemming from writers like Moorcock and Zelazny, and the Great Wheel itself. It's feasible, but the implications should definitely considered, as alignment seems to be being kept for the sake of tradition, but removing the preserver of balance means throwing out an aspect of that tradition. [/QUOTE]
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Rule of Three: 20/3/12
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