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Rule of Three 3/6
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<blockquote data-quote="dkyle" data-source="post: 5842265" data-attributes="member: 70707"><p>Depends on what's meant by "healing". Is any time HP increases "healing"? Or does healing just mean actual removal of physical wounds? Since the HP system doesn't differentiate between HP "damage" being actual wounds, or simply fatigue, loss of morale, and simple luck, increases in HP don't necessarily mean actual healing. Everything but actual wounds makes plenty of sense for a Fighter to shake off, or a Warlord to "shout away".</p><p></p><p>If a decrease in HP isn't always actual physical injury (and the game gets patently ridiculous if it <em>is</em>), then increases in HP shouldn't be treated as always being removal of actual injury.</p><p></p><p>If there's a desire to have non-magical HP recovery be limited, then I think there's a real need to represent actual damage. One simple scheme could be that at half, quarter, and zero HP, a character takes a Wound (if they don't already have a Wound from that tier, so maximum of three of them). Each Wound would be -1 to attacks and skills (enough to make it seem like "real" damage, but not enough for a strong "death spiral"). Zero HP and less would still be "unconscious and dying". HP could be recovered with both magical and non-magical means, but raising HP would not inherently remove Wounds. Only magical healing could remove Wounds, at least within the time-frame of combat. Abilities might trigger of being "Wounded", like with "Bloodied" in 4E, or even on having a certain number of Wounds.</p></blockquote><p></p>
[QUOTE="dkyle, post: 5842265, member: 70707"] Depends on what's meant by "healing". Is any time HP increases "healing"? Or does healing just mean actual removal of physical wounds? Since the HP system doesn't differentiate between HP "damage" being actual wounds, or simply fatigue, loss of morale, and simple luck, increases in HP don't necessarily mean actual healing. Everything but actual wounds makes plenty of sense for a Fighter to shake off, or a Warlord to "shout away". If a decrease in HP isn't always actual physical injury (and the game gets patently ridiculous if it [i]is[/i]), then increases in HP shouldn't be treated as always being removal of actual injury. If there's a desire to have non-magical HP recovery be limited, then I think there's a real need to represent actual damage. One simple scheme could be that at half, quarter, and zero HP, a character takes a Wound (if they don't already have a Wound from that tier, so maximum of three of them). Each Wound would be -1 to attacks and skills (enough to make it seem like "real" damage, but not enough for a strong "death spiral"). Zero HP and less would still be "unconscious and dying". HP could be recovered with both magical and non-magical means, but raising HP would not inherently remove Wounds. Only magical healing could remove Wounds, at least within the time-frame of combat. Abilities might trigger of being "Wounded", like with "Bloodied" in 4E, or even on having a certain number of Wounds. [/QUOTE]
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