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<blockquote data-quote="Dausuul" data-source="post: 5842733" data-attributes="member: 58197"><p>I don't agree with "damage" not meaning "receiving physical wounds," either. Nor with "hit" meaning "near miss." Nor any other examples of words meaning one thing in English and something totally different in D&D.</p><p></p><p>This is where I have problems with the "hit points are totally abstract" approach. If hit points are abstract, then the game should use abstract terms for them. Better still, use concrete terms that fit the mechanics. The above suggestion of "morale," or perhaps "spirit," would be a good way to approach 4E-style hit points.</p><p></p><p>(The way I narrate D&D hit points is that any loss of hit points is physical injury, but the <em>amount</em> of injury is variable. A sword blow for 10 points of damage is a serious wound for a 1st-level fighter, a minor cut for a 15th-level fighter, and decapitation for an NPC commoner.)</p><p></p><p></p><p></p><p>That resolves my second issue; the dying PC can get back in the fight, but is not made "all better." Couple it with stripping out the term "healing" for hit point recovery, and I could get behind this system--so long as I can still narrate "hits" as hits and "damage" as injury (maybe just cuts and bruises with no lasting effect, but still injury).</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5842733, member: 58197"] I don't agree with "damage" not meaning "receiving physical wounds," either. Nor with "hit" meaning "near miss." Nor any other examples of words meaning one thing in English and something totally different in D&D. This is where I have problems with the "hit points are totally abstract" approach. If hit points are abstract, then the game should use abstract terms for them. Better still, use concrete terms that fit the mechanics. The above suggestion of "morale," or perhaps "spirit," would be a good way to approach 4E-style hit points. (The way I narrate D&D hit points is that any loss of hit points is physical injury, but the [i]amount[/i] of injury is variable. A sword blow for 10 points of damage is a serious wound for a 1st-level fighter, a minor cut for a 15th-level fighter, and decapitation for an NPC commoner.) That resolves my second issue; the dying PC can get back in the fight, but is not made "all better." Couple it with stripping out the term "healing" for hit point recovery, and I could get behind this system--so long as I can still narrate "hits" as hits and "damage" as injury (maybe just cuts and bruises with no lasting effect, but still injury). [/QUOTE]
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