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Rule of Three 3/6
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<blockquote data-quote="triqui" data-source="post: 5843183" data-attributes="member: 57948"><p>Verosimilitude depends on what you are trying to simulate. If you are simulating a Saint Seya RPG, the ability to heal can be "expanding your aura" after being beated and drop to 0 hp (once and again every combat). If you are simulating Bruce Willis in Die Hard, the ability to heal might be just a Second Wind. After each beatdown he gets, he goes to a room, take a short rest, and keep fighting able to take another full beatdown. If you try to simulate Beowulf stories, or Odissey, or Solomon Kane, or The Nibelung Ring, the healing would mean different things. In a real world boxing combat, second wind might be just lying against the ropes for a few seconds to recover fatigue, breath a bit, and get your (abstract) hp back, for example.</p><p></p><p>So basically, yes, if what you are trying to simulate is real XIII century knights, and/or Tolkien-like fantasy, "second wind" might be on the border of what is verosimile. What is not, though, is HP as a whole. Or Saving Throws.</p><p></p><p>I'd never understand why if my 3ed 15 lvl fighter can put his plate armor on, and proceed to climb the Empire State building while armored, once in the roof drinks a vial with cyanide and another one with arsenicum, then jumps and beat the longjump record (while on full plate) and falls from the building and take 20d6 without dying it's ok. But if the same fighter does that in 4e, and he uses a second wind after that to heal part of that damage, it suddenly breaks the suspension of disbelief.</p><p></p><p>Why is so? Why you dont have a problem with a lvl 15 fighter needing, on average, 30 crossbow bolts to die, or being able to drink poison, or falling from the empire state without dying, but you find yourself unable to accept a mechanic that mimic what happens in Boxing in real life?</p></blockquote><p></p>
[QUOTE="triqui, post: 5843183, member: 57948"] Verosimilitude depends on what you are trying to simulate. If you are simulating a Saint Seya RPG, the ability to heal can be "expanding your aura" after being beated and drop to 0 hp (once and again every combat). If you are simulating Bruce Willis in Die Hard, the ability to heal might be just a Second Wind. After each beatdown he gets, he goes to a room, take a short rest, and keep fighting able to take another full beatdown. If you try to simulate Beowulf stories, or Odissey, or Solomon Kane, or The Nibelung Ring, the healing would mean different things. In a real world boxing combat, second wind might be just lying against the ropes for a few seconds to recover fatigue, breath a bit, and get your (abstract) hp back, for example. So basically, yes, if what you are trying to simulate is real XIII century knights, and/or Tolkien-like fantasy, "second wind" might be on the border of what is verosimile. What is not, though, is HP as a whole. Or Saving Throws. I'd never understand why if my 3ed 15 lvl fighter can put his plate armor on, and proceed to climb the Empire State building while armored, once in the roof drinks a vial with cyanide and another one with arsenicum, then jumps and beat the longjump record (while on full plate) and falls from the building and take 20d6 without dying it's ok. But if the same fighter does that in 4e, and he uses a second wind after that to heal part of that damage, it suddenly breaks the suspension of disbelief. Why is so? Why you dont have a problem with a lvl 15 fighter needing, on average, 30 crossbow bolts to die, or being able to drink poison, or falling from the empire state without dying, but you find yourself unable to accept a mechanic that mimic what happens in Boxing in real life? [/QUOTE]
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