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[Rule of Three] 4/10/2012...
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<blockquote data-quote="Yora" data-source="post: 5876558" data-attributes="member: 6670763"><p>Buffs mostly only change numbers in a very small way, but don't enable the affected characters to really do anything new. Fire Resistance 20 makes a huge difference, so it's a good effect. +1 to attack rolls and Will saves against fear? This really doesn't make a noticable difference, but you need to keep track of it.</p><p>+2 to Dexterity from an item is good, as you can write it on the character sheet and add it everywhere it matters. +2 to Dexterity from a temporary spell is annoying, since you have to add a tiny +1 to all kinds of rolls and remember it the whole time.</p><p>Good buffs change what a character can and can not do. Bad buffs only require you to keep track of temporary modifiers to your rolls.</p><p></p><p>And I really don't care for either magic or mundane item crafting at all. In my 13 years of playing, I never had anyone ever even wanting to make an item. Crafting mundane items is pure fluff, you don't need any complex rules for that. At the most, introduce a system that determines what items a character can make and leave it at that. No rolling for success or failure and randomly rolled time it takes to finish the item.</p></blockquote><p></p>
[QUOTE="Yora, post: 5876558, member: 6670763"] Buffs mostly only change numbers in a very small way, but don't enable the affected characters to really do anything new. Fire Resistance 20 makes a huge difference, so it's a good effect. +1 to attack rolls and Will saves against fear? This really doesn't make a noticable difference, but you need to keep track of it. +2 to Dexterity from an item is good, as you can write it on the character sheet and add it everywhere it matters. +2 to Dexterity from a temporary spell is annoying, since you have to add a tiny +1 to all kinds of rolls and remember it the whole time. Good buffs change what a character can and can not do. Bad buffs only require you to keep track of temporary modifiers to your rolls. And I really don't care for either magic or mundane item crafting at all. In my 13 years of playing, I never had anyone ever even wanting to make an item. Crafting mundane items is pure fluff, you don't need any complex rules for that. At the most, introduce a system that determines what items a character can make and leave it at that. No rolling for success or failure and randomly rolled time it takes to finish the item. [/QUOTE]
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