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General Tabletop Discussion
*Pathfinder & Starfinder
[Rule of Three] 4/10/2012...
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<blockquote data-quote="P1NBACK" data-source="post: 5876593" data-attributes="member: 83768"><p>We do tons of crafting in our campaign. Everything from training mercenaries, to building stables and houses, to custom armor and weapons, to complex bridge contraptions that can be broken down and hauled around. So, no, crafting mundane items isn't "pure fluff". </p><p></p><p>We have creative players and we're using the <a href="http://autarch.co/" target="_blank">Adventurer Conqueror King System</a> which has a pretty robust group of crafting proficiencies and fairly simple crafting rules. It's a big part of our current campaign and I honestly think the campaign wouldn't be nearly as good without those rules. </p><p></p><p>And, I don't understand why your options are "nothing" and "complex rules"? Can't you have simple, elegant rules for crafting? Again, in ACKS, the rules are fairly robust, but are also pretty simple to implement. </p><p></p><p>I hope 5E has at least some aspect of crafting.</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5876593, member: 83768"] We do tons of crafting in our campaign. Everything from training mercenaries, to building stables and houses, to custom armor and weapons, to complex bridge contraptions that can be broken down and hauled around. So, no, crafting mundane items isn't "pure fluff". We have creative players and we're using the [URL="http://autarch.co/"]Adventurer Conqueror King System[/URL] which has a pretty robust group of crafting proficiencies and fairly simple crafting rules. It's a big part of our current campaign and I honestly think the campaign wouldn't be nearly as good without those rules. And, I don't understand why your options are "nothing" and "complex rules"? Can't you have simple, elegant rules for crafting? Again, in ACKS, the rules are fairly robust, but are also pretty simple to implement. I hope 5E has at least some aspect of crafting. [/QUOTE]
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[Rule of Three] 4/10/2012...
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