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Rule of Three 6/13/2011: "semi-obscure but flavorful setting" in Dungeon and Dragon
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<blockquote data-quote="Riastlin" data-source="post: 5590698" data-attributes="member: 94022"><p>I could definitely see Birthright getting a nod, particularly given all the articles, advice, etc. they've been giving relating to DM's delving into PC backgrounds and the like. The only thing to be careful of here though is not to get our hopes up too much. The impression I got from the answer was that while this semi-obscure setting will get some support, it won't be on par with say, a full release like Dark Sun, Eberron, FR, etc. I could see that as just a few articles to give us enough info to start it up and then make it our own.</p><p></p><p>As for the Ranger question, I have to admit that I too felt as though the answer was a bit of a cop-out. It would be easy enough to make it akin to a class feature like (one-hand weapon talent, virtue of cunning, etc. which can't be retrained). That being said though, I'm not certain the favored enemy is really needed. Although 4ed has done a much better job at widening the spectrum of encounter levels for given monsters, I still have always felt that the favored enemy ran the risk of being relatively moot for large parts of the campaign (level 1 and 2 characters are not likely to fight a lot of gnolls for instance, while paragons are unlikely to fight many goblins). Sure, you could add extra favored enemies and such, but then you get back to just having the ranger making choices based on the "monster of the month" or so. More to the point though, although this has always been a fairly unique feature of the ranger class, I really don't think the ranger needs any more help. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Riastlin, post: 5590698, member: 94022"] I could definitely see Birthright getting a nod, particularly given all the articles, advice, etc. they've been giving relating to DM's delving into PC backgrounds and the like. The only thing to be careful of here though is not to get our hopes up too much. The impression I got from the answer was that while this semi-obscure setting will get some support, it won't be on par with say, a full release like Dark Sun, Eberron, FR, etc. I could see that as just a few articles to give us enough info to start it up and then make it our own. As for the Ranger question, I have to admit that I too felt as though the answer was a bit of a cop-out. It would be easy enough to make it akin to a class feature like (one-hand weapon talent, virtue of cunning, etc. which can't be retrained). That being said though, I'm not certain the favored enemy is really needed. Although 4ed has done a much better job at widening the spectrum of encounter levels for given monsters, I still have always felt that the favored enemy ran the risk of being relatively moot for large parts of the campaign (level 1 and 2 characters are not likely to fight a lot of gnolls for instance, while paragons are unlikely to fight many goblins). Sure, you could add extra favored enemies and such, but then you get back to just having the ranger making choices based on the "monster of the month" or so. More to the point though, although this has always been a fairly unique feature of the ranger class, I really don't think the ranger needs any more help. :p [/QUOTE]
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Rule of Three 6/13/2011: "semi-obscure but flavorful setting" in Dungeon and Dragon
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